Quote Originally Posted by Zatias View Post
Just like a WAR's double attack can kill the mob when say, farming a certain light or trying to get someone else's "killing blow" trial done. Some job traits do disrupt your macros and gameplay, I don't see how a small percentage of Quick Magic happening could completely cripple RDM's macros.
The difference between cripple and inconvenience is large. But I would see Quick Magic going off as an inconvenient random occurance that would be counterproductive to the planned way I play a mage or any MP dependant job.

It would be 'neat' but I would rather have the consistency of higher values of fast cast.