~Party Rock Anthem~
No its not easier its longer and more time consuming. For the same 2 hours you spend now you may get like 100 currency on a good day but with the previous system in a city zone you came out with an average of 800 currency easy. So you get less for the same amount of work, which is why people are pissed.
Ah well sucky players pay their monthly fee too. Now they can afford to access it, and maybe, gasp, they will get better. Maybe not, but they'll have more of a shot at it.
Also I have never once, in the whole time I've played XI had 500,000K at one time. So, tell me, how accessible was old dynamis for new players? The only way to access it was to be in a shell that was willing to open the gate for you.
A 50K key item is reasonable for a new player to aquire. It is much easier to join a shout group dynamis than to find a good linkshell willing to let you slave away for them for a shot at armor etc.
I support the new dynamis because I'm interested, and excited that I will be able to do it.
Last edited by Olor; 06-07-2011 at 06:52 AM.
So with a party of six people you were pulling in 800 currency easily? Hmmm.. I agree you have to work at it a bit more than you did in the old style to produce coinage. However that only entails getting the TE, and finding a camp where the job selections you have match up proc wise with the mobs at the camp. When you take into account that you're allowed to enter everyday your math of post update vs old style doesn't add up so to speak.
Let's say just for the sake of argument your math results are correct. If the price of opening dynamis to the general population was making you work slightly harder to get currency out of mobs I'm fine with that. The model of 80% of a linkshell toiling away so a few leaders can horde/decide who is worthy of relicdom was flawed from the get go. I might not agree with all the changes made to the game over the last few expansions. However, the development team got the dynamis update as right as right can be.
~Party Rock Anthem~
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