It's not that much worse. bynes went from 6-7k to 10k on my server. shells from 12k to 16k, coins 12k to 14-15k. If you had enough resources to acquire 160m.... don't see why you would whine over 200m.
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No its not easier its longer and more time consuming. For the same 2 hours you spend now you may get like 100 currency on a good day but with the previous system in a city zone you came out with an average of 800 currency easy. So you get less for the same amount of work, which is why people are pissed.
My LS would have never suggested regular dynamis runs under the old system - 50K key item and people are interested in giving it a shot for some of the one-of-a-kind armors in there. I know for myself, want BST hands (only equip that means your "call beast" pet spawns 0-1 below your level instead of 1-2 below) - and never would have bothered with it if it wasn't for the changes. This opens things up - once methods of proccing the currency become more widespread, the amount of currency in the market, overall, will probably increase. There are some nice things in the zones, and I've been seeing dynamis shouts, so people are interested.
Ah well sucky players pay their monthly fee too. Now they can afford to access it, and maybe, gasp, they will get better. Maybe not, but they'll have more of a shot at it.
Also I have never once, in the whole time I've played XI had 500,000K at one time. So, tell me, how accessible was old dynamis for new players? The only way to access it was to be in a shell that was willing to open the gate for you.
A 50K key item is reasonable for a new player to aquire. It is much easier to join a shout group dynamis than to find a good linkshell willing to let you slave away for them for a shot at armor etc.
I support the new dynamis because I'm interested, and excited that I will be able to do it.
Last edited by Olor; 06-07-2011 at 06:52 AM.
Yeah while the 500k glass wasn't a hindrance for any people with income, it was a huge block to people who spent no time whatsoever on making gil. The glass was a large enabler in the whole shout dyna leader takes all the currency bs.
I know two people working on Mandaus now specifically because the Dynamis trigger system is so ridiculously easy to master that they can walk out with absolute bank every time they enter. If you're not triggering every single mob and NM you fight, you're doing it wrong.
I'm so bloody sorry SE decided to add a miniscule element of player interaction for drops so people can't just /attack+/follow and get everything. If you can't handle it, you don't deserve a bloody Relic weapon. Period.
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