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  1. #61
    Player Ravenmore's Avatar
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    Mar 2011
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    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Return1 View Post
    I'm not really a BRD, but I'll tell you this much. Refresh will become more important as the content progresses. All MP based actions to come will cost more and more. There also seems to be a tendency for time limits to be added to every new event. Voidwatch and the new Dynamis NMs only give you 30 minutes to fight them. For things where you want to nuke, that refresh will become more noticeable as instead of where it was mostly just survival before, it's about increasing damage to race a clock (Not that anything currently is terribly hard or pressing you for time with a larger group mind you). It's also still valuable for low manning as it can completely offset the loss of another Refresh.

    It's not nearly as powerful as it once was, but it's not really garbage as it's still a powerful buff.
    Not really. outside of abyssea cure 6 is a waste of MP, and cure 4 works well outside of abyssea and cure 5 is good for after a High dmg tp move, and with everyone gettng convert, rdm and non-relic brd is all you'll need. Having a relic horn won't get you as far as it used too.
    (0)

  2. #62
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Orenwald View Post
    it's actually not a timer anymore, it's a JP midnight :P (Just being technical here xD)

    Edit: You can also do Dreamland (Old drop rates) and New Dynamis both in the same day, so why all the bishing?
    My bad forgot going by the onece a day messed me up. CoP kinda suck for coins unless you got a 100 you might brake even. But it like you said its still there and lol 500k is 2 hours in a exp party.
    (0)

  3. #63
    Player Zetonegi's Avatar
    Join Date
    Mar 2011
    Location
    Laser Tarus
    Posts
    45
    Character
    Zetonegi
    World
    Asura
    Main Class
    DRG Lv 1
    Quote Originally Posted by Return1 View Post
    I'm not really a BRD, but I'll tell you this much. Refresh will become more important as the content progresses. All MP based actions to come will cost more and more. There also seems to be a tendency for time limits to be added to every new event. Voidwatch and the new Dynamis NMs only give you 30 minutes to fight them. For things where you want to nuke, that refresh will become more noticeable as instead of where it was mostly just survival before, it's about increasing damage to race a clock (Not that anything currently is terribly hard or pressing you for time with a larger group mind you). It's also still valuable for low manning as it can completely offset the loss of another Refresh.

    It's not nearly as powerful as it once was, but it's not really garbage as it's still a powerful buff.
    Um BLMs use about as much MP since BlizV is basically as much as FreezeII so unless they're really overnuking they shouldn't have a problem with MP. WHM shouldn't use Cure VI out of abyssea unless its an emergency because 1) its not mp efficient compared to CV and 2) you just don't need to cure 1k HP every 5 seconds. I've never been pressed on MP on the new content. MP MIGHT become an issue if you're trying to fight with as few people as possible or have a terrible party setup or something like that.
    (1)

  4. 06-08-2011 06:29 AM

  5. #64
    Player Return1's Avatar
    Join Date
    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    Quote Originally Posted by Zetonegi View Post
    Um BLMs use about as much MP since BlizV is basically as much as FreezeII so unless they're really overnuking they shouldn't have a problem with MP. WHM shouldn't use Cure VI out of abyssea unless its an emergency because 1) its not mp efficient compared to CV and 2) you just don't need to cure 1k HP every 5 seconds. I've never been pressed on MP on the new content. MP MIGHT become an issue if you're trying to fight with as few people as possible or have a terrible party setup or something like that.
    No.

    NO.

    Freeze II was always shit. It was the strongest nuke we had at one point, but the MP efficiency has always been garbage. No BLM that gave half a shit about doing his job used Freeze II unless it was to one shot something, like a statue from a higher ledge in dynamis-beau, or they were manafont zerging. E-Peen Shots too I guess.

    Blizzard V is slightly cheaper. It's stronger. It has just under half the recast time. Essentially it's dealing over twice the damage but costing almost twice the MP. This is an in need for refresh to maintain damage.

    Overnuking is a myth.

    Most of the MP needed in the future will be needed for nukes and then Cures. As we level up, gain new spells/traits/abilities, encounter new mobs, and face new battle systems, I'm sure Cure VI will eventually be a useful tool outside of abyssea as well.
    (2)

  6. #65
    Player Zetonegi's Avatar
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    Mar 2011
    Location
    Laser Tarus
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    45
    Character
    Zetonegi
    World
    Asura
    Main Class
    DRG Lv 1
    Um... the RECAST of Blizzard V with /RDM FC factored in(a little over 40s) you can recover 273mp with 21mp refresh(13 ticks 1sec remaining not factored in). WITHOUT refresh gear you can recover 208mp. If you manage to get a 5s cast time on BlizV thats still 2 more refresh ticks(1 second carrying over from recast) so that's 240mp in the time it takes you to spam BlizV if you have NO REFRESH GEAR. If this is ALL you cast(aka you're being bad) thats 1680 mp lost over 30minutes. You still have MP remaining if you only convert once. Factoring Blizzard IV and you start using more MP yes but if somethings lasting more than 15 minutes you're doing something wrong so where's the problem?.

    And Cure VI is straight up inefficient. It costs twice as much as Cure V but heals much less than twice as much and far more than is needed outside of abyssea.
    (1)

  7. #66
    Player Return1's Avatar
    Join Date
    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    Quote Originally Posted by Zetonegi View Post
    Um... the RECAST of Blizzard V with /RDM FC factored in(a little over 40s) you can recover 273mp with 21mp refresh(13 ticks 1sec remaining not factored in). WITHOUT refresh gear you can recover 208mp. If you manage to get a 5s cast time on BlizV thats still 2 more refresh ticks(1 second carrying over from recast) so that's 240mp in the time it takes you to spam BlizV if you have NO REFRESH GEAR. If this is ALL you cast(aka you're being bad) thats 1680 mp lost over 30minutes. You still have MP remaining if you only convert once. Factoring Blizzard IV and you start using more MP yes but if somethings lasting more than 15 minutes you're doing something wrong so where's the problem?.

    And Cure VI is straight up inefficient. It costs twice as much as Cure V but heals much less than twice as much and far more than is needed outside of abyssea.
    There's no such thing as overnuking as I said before in case anything I say later in this post makes someone think I'm "overnuking".

    You can lower the recast of spells further with Haste as well as FC. You also can only nuke as fast as your mp regenerates. Any boost to refresh is a direct boost to a BLM's stream of damage over time.


    I don't know about the benefits and downside's of Cure VI, but I'm sure WHM will eventually grow into it, like the change from II to III or III to IV. They became more potent as you leveled, until they hit the soft cap. My guess is Cure VI is very far from hitting its soft cap.
    (0)

  8. #67
    Player Romanova's Avatar
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    May 2011
    Posts
    295
    those that keep calculating the drop rates keep missing the fact that this new system is giving you an extra mil gil a week (cost for two hourglasses under the old way) in which you could then turn to buy the extra currency.

    I have to side with those that this new system is more beneficial to those who were working on relics themselves, and bad for those who either ran dynamis lses or were in one of their friend's lses who was going to help them get it.


    I'm fine with that.
    (6)
    Romanova-Ragnarok

  9. #68
    Player Ryanx's Avatar
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    Mar 2011
    Location
    Canada
    Posts
    117
    Character
    Ryanx
    World
    Asura
    Main Class
    DRK Lv 99
    currency is still not that bad if u can proc !! go in there with 6 ppl focus on procing !! best chance to proc is get all TE and the currency u get in 1 run may be less then doing dyna the old way but you got to look at it this way you used to enter dyna twice a week with your LS if you do dyna everyday currency u get is probly = to the currency you would get from 2 dyna runs in week the old way just proc !! and your good to go still sucks tho doing dyna everyday
    (0)

  10. #69
    Player Alukat's Avatar
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    Mar 2011
    Posts
    302
    Character
    Alukat
    World
    Bahamut
    Main Class
    THF Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    If you are using SA and TA then Rudra's Storm stomps Mercy Stroke inside or outside abyssea.
    proof it outisde pls.
    (0)

  11. #70
    Player
    Join Date
    Mar 2011
    Posts
    146
    Personally I support the new changes, except for the process system. If they could restrict it to NM type mobs I don't think it would be too bad. I just hate having to hold back, in a timed event, just to try and find proc on every mob. If they increased the drop rate on normal mobs, not pre-update rate but much higher than it is now, and save the procs for NMs and maybe make 100s drop only off those NMs, that would make me happy
    (0)

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