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  1. #31
    Player CrAZYVIC's Avatar
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    Jun 2011
    Posts
    168
    Character
    Crazyvic
    World
    Asura
    Main Class
    SAM Lv 99
    just giving my opinion and ideas.

    I think the problem with this is the DEVS. Dont know how we the players understand the game and they think Mythic, Relic and emp weapon are pair.

    Get a Mythic weapon in this days is near imposible.

    Get a empyreal weapon playing normal and with friends. No dualboxing or spaming 20 hours per day. Can take several weeks

    With the new dynamis, spaming runs for farm Currency only, can take a lot of time make a relic weapon.

    They need ask us.

    "Hey guys how you use a warrior in ffxi 2011, hey guys how you use a thief in 2011".

    What is the reason the players will make a mythic, emp or relic weapon.

    They need understand the game and how it works. If they think in 2011, we will play 12 hours per day for make a mythic weapon or for make a relic weapon, because these weapons are the best they are wrong.

    I hope they come, read this forums and ask us. How we see the game in this days, how we use the jobs and what is the reason for we make these weapons.

    The things, the comunit wish is something have solution. We not are asking for things imposible.

    How we can get a mythic weapon more easy?. Maybe making a modification in ws multipliquers, and giving us a way for get alexandrites and lowing the amountn needed.

    Make salvaje like dynamis, with the rates alexandrites like the old dynamis and taking off the other silly requeriments. Doing this the LS and the small groups will start make 3 days per week runs for farm alex.

    Giving us in dynamis our old drop rates in AC and doing modifications in relics weapons, ws multipliquers.


    Even some empyreal weapons need to be checked, like the drk ones and sam ones. Just make a balance, of all the jobs is what we want.

    A example how balance mythic, relic and a overpowered empyreal weapon.

    Lets take monk as reference

    FIxed mythic weapon. At lv 95 "Thinking they will add in a trial magian log" Get 100 alex.


    Glanzfaust

    (Hand-to-Hand) All Races
    DMG: +46 Delay: +48
    Augments "Focus" and "Impetus" V Attack +60
    Critical hit rate +15%
    Double attack +8% Kick attacks +7%
    "Ascetic's Fury" WS DMG + 20%
    Aftermath: Increases Acc./Atk.
    Occasionally Deals double damage
    Lv. 90 MNK

    Astetic fury equiping only Glanzfaust Delivers a fourfold attack.

    Damage multipliquer by tp 2.50 ws Modifiquers 60% str 60% VIT "Only equiping Glanzfaust"

    Fixed relic weapon. "Spharai lv 95" Trial magian log 34 Tuku s. 33 O.Piece 33 Byne bill.

    Spharai
    (Hand-to-Hand) All Races
    DMG: +46 Delay: +48 Attack +70
    Enhances "Counter" effect IV Augments "Impetus" V
    During WS attack x2
    Triple attack +15% critical hit rate 6%
    "Final Heaven" WS DMG +95% in abbysea
    Aftermath Occasionally Deals double damage
    Lv. 90 MNK

    And gives as minimiun Tp mod 6.0 Modifiers: 60% STR and 60% VIT (Yes the WS cant critical, need a high TP mod for can keep up)

    New Verethragna (95) Trial magian log -> 1 key item by every abbysea boss. 9 keys items needed.

    Verethragna
    (Hand-to-Hand) All Races
    DMG: +45 Delay: +51 STR +30 attack +35
    Double attack 15% Augments "Impetus" V
    Critical hit damage +5% Critical hit rate +5%
    "Victory Smite" WS DMG +20%
    Aftermath: Occ. deals double damage
    Lv. 90 MNK / PUP

    After of calculate the WS damage with the new modifiquers and tp multipliquer. Atmas used for mythic and empyreal Razed ruins / Sanguine scythe / Gnarled horn. Atmas used for Relic weapon Razed ruins/ Gnarled horn/ AOA.

    Just posting the results.

    Astetic fury mythic weapon equiped

    Outside of abbysea mythic weapon skill damage will be 2040 - 3062
    Inside abbysea mythic weapon skill damage will be -> 5196 damage

    Final heaven

    Outside abbysea relic weapon skill damage will be 1910 - 2865
    inside of abbysea relic weapon ws damage Final heavon -> 5256

    Victory smite
    Outside of abbysea empyreal weapon skilll damage will be 1602 - 2404
    inside of abbysea empyreal weapon skill damage -> 5260

    This is a balance maybe can make happy mythic and relics user and maybe can reborn this weapons. Is just a personal opinion ^^
    (1)
    Last edited by CrAZYVIC; 06-07-2011 at 06:24 PM.

  2. #32
    Player Alukat's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Character
    Alukat
    World
    Bahamut
    Main Class
    THF Lv 99
    in the old dynamis system we left with 500-1000 currencys as a 18 ppl pt in 3 1/2 hour (this was with level cap 75,th4 thf).
    also in the old dynamis system we left with 150-400 currencys as a trio pt in 3 hours (level cap 90, th5 thf).
    new system yields 70-90 currencys trio (all mobs proc'd and killed asap after proc) in 2 hours *1,5 then it is 105-135 in 3 hours and that is far away from 150-400.

    now with 2 additional free days in the old system due to the 72 hour reenter time, it was easy to cycle salvage > limbus > dynamis.

    so in the old system u got in 3 days:
    275 average currencys + relics
    ~40 ABC's + af+1 mats
    ~30 alexandrite + salvage armor mats

    now u get in 3 days:
    210-270 currencys + relics

    as u can see, the new systems has lesser results.......
    (0)

  3. #33
    Player CrAZYVIC's Avatar
    Join Date
    Jun 2011
    Posts
    168
    Character
    Crazyvic
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Alukat View Post
    in the old dynamis system we left with 500-1000 currencys as a 18 ppl pt in 3 1/2 hour (this was with level cap 75,th4 thf).
    also in the old dynamis system we left with 150-400 currencys as a trio pt in 3 hours (level cap 90, th5 thf).
    new system yields 70-90 currencys trio (all mobs proc'd and killed asap after proc) in 2 hours *1,5 then it is 105-135 in 3 hours and that is far away from 150-400.

    now with 2 additional free days in the old system due to the 72 hour reenter time, it was easy to cycle salvage > limbus > dynamis.

    so in the old system u got in 3 days:
    275 average currencys + relics
    ~40 ABC's + af+1 mats
    ~30 alexandrite + salvage armor mats

    now u get in 3 days:
    210-270 currencys + relics

    as u can see, the new systems has lesser results.......
    Sorry if maybe i dont express myselft good

    I love this new dynamis system and i love we can do all days. "The only thing i wish is they give us the old dynamis AC rates" ^^ I hate the 72 hours wait time and i wish they add salvaje this new dynamis system

    And my point in my post was. Make a balance weapons, and make more Accesible, get a mythic and relic weapon.

    What i wish is in less 3 months a dedicated player can make the weapon "He want" and that weapon can keep up with anything ^^ and what i want ,is a dedicated player dont be forced a make a weapon only because is easier to get
    (0)
    Last edited by CrAZYVIC; 06-07-2011 at 07:29 PM.

  4. #34
    Player Bumbeen's Avatar
    Join Date
    Apr 2011
    Posts
    352
    Character
    Bumbeen
    World
    Valefor
    Main Class
    RDM Lv 1
    Why do you want SE to make relic/mythic more accessible? What would there be to strive for if mythic/relics could be gotten so easy?
    (0)

  5. #35
    Player Orenwald's Avatar
    Join Date
    Mar 2011
    Location
    Sandy yo
    Posts
    123
    Character
    Orenwald
    World
    Shiva
    Main Class
    NIN Lv 95
    Quote Originally Posted by Bumbeen View Post
    Why do you want SE to make relic/mythic more accessible? What would there be to strive for if mythic/relics could be gotten so easy?
    people want them to make Relics and mythics easier because Empyreans are a joke to get, and 9 times out of 10 are better than their Relic/Mythic counterpart
    (1)

  6. #36
    Player Bumbeen's Avatar
    Join Date
    Apr 2011
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    352
    Character
    Bumbeen
    World
    Valefor
    Main Class
    RDM Lv 1
    Quote Originally Posted by Orenwald View Post
    people want them to make Relics and mythics easier because Empyreans are a joke to get, and 9 times out of 10 are better than their Relic/Mythic counterpart
    If they end up making mythics easier I guess the only thing to do would be to collect all mythics! Or actually I hope they make it so you can combined relic mythic and emp at 99. That would be an awesome achievement
    (0)

  7. #37
    Player Return1's Avatar
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    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    Relics are piss easy to get now.

    Procing for currency means a group of 6 can easily real out 300-400 currency a night without any 100s. All you need is a pair of NIN/DNC or DNC/NIN and preffeably a BRD to spell spells to help proc magic and kill faster after procs.
    (0)

  8. #38
    Player Bumbeen's Avatar
    Join Date
    Apr 2011
    Posts
    352
    Character
    Bumbeen
    World
    Valefor
    Main Class
    RDM Lv 1
    I guess if you are playing all 6 accounts. But then you're just buying gil from SE for $77.7/month. Pretty good deal.



    If your friends are just giving you all the currency with no compensation then they are pretty awesome friends. I wouldn't do that anyway though, would never make a group work for my currency without fairly compensating them for the time.
    (2)
    Last edited by Bumbeen; 06-07-2011 at 09:23 PM.

  9. #39
    Player Maurauc's Avatar
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    Mar 2011
    Location
    Blighty
    Posts
    24
    Character
    Maurauc
    World
    Valefor
    Main Class
    RDM Lv 99
    The thing is, most of the Mythic unlock quest line is very well balanced. The hard part is 30k Alexandrites, and with Salvage on the decline (Although SE says they're going to rejuvenate it at some point), Alexandrite is a complete pain to get. You could get all the other parts of the quest done, and still need 25000 to go.
    Just allow Alex to drop off all monsters in Salvage, not just gears/chariots, and you'll be a long way toward making Mythics easier to obtain in line with the rest.
    (0)

  10. #40
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Bumbeen View Post
    I guess if you are playing all 6 accounts. But then you're just buying gil from SE for $77.7/month. Pretty good deal.
    That seems rather brash :X, Some people do actually have the money to dual/tri box accounts. Some people actually share mules (RL Friends, etc) and share-pay for them.

    Having multiple Accounts =/= RMT.

    ---

    The more and more i read this thread the more i realize, for some of the posters, its less about new dynamis drop rates, and more about people angry they can't slave-drive 17 people to get them a relic anymore by luring Relic above their heads.

    I mean, If you did lead a Dynamis Shell to fund a Relic for yourself, You are getting shafted here, For everyone else, this change is for the better.
    (5)

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