just giving my opinion and ideas.
I think the problem with this is the DEVS. Dont know how we the players understand the game and they think Mythic, Relic and emp weapon are pair.
Get a Mythic weapon in this days is near imposible.
Get a empyreal weapon playing normal and with friends. No dualboxing or spaming 20 hours per day. Can take several weeks
With the new dynamis, spaming runs for farm Currency only, can take a lot of time make a relic weapon.
They need ask us.
"Hey guys how you use a warrior in ffxi 2011, hey guys how you use a thief in 2011".
What is the reason the players will make a mythic, emp or relic weapon.
They need understand the game and how it works. If they think in 2011, we will play 12 hours per day for make a mythic weapon or for make a relic weapon, because these weapons are the best they are wrong.
I hope they come, read this forums and ask us. How we see the game in this days, how we use the jobs and what is the reason for we make these weapons.
The things, the comunit wish is something have solution. We not are asking for things imposible.
How we can get a mythic weapon more easy?. Maybe making a modification in ws multipliquers, and giving us a way for get alexandrites and lowing the amountn needed.
Make salvaje like dynamis, with the rates alexandrites like the old dynamis and taking off the other silly requeriments. Doing this the LS and the small groups will start make 3 days per week runs for farm alex.
Giving us in dynamis our old drop rates in AC and doing modifications in relics weapons, ws multipliquers.
Even some empyreal weapons need to be checked, like the drk ones and sam ones. Just make a balance, of all the jobs is what we want.
A example how balance mythic, relic and a overpowered empyreal weapon.
Lets take monk as reference
FIxed mythic weapon. At lv 95 "Thinking they will add in a trial magian log" Get 100 alex.
Glanzfaust
(Hand-to-Hand) All Races
DMG: +46 Delay: +48
Augments "Focus" and "Impetus" V Attack +60
Critical hit rate +15%
Double attack +8% Kick attacks +7%
"Ascetic's Fury" WS DMG + 20%
Aftermath: Increases Acc./Atk.
Occasionally Deals double damage
Lv. 90 MNK
Astetic fury equiping only Glanzfaust Delivers a fourfold attack.
Damage multipliquer by tp 2.50 ws Modifiquers 60% str 60% VIT "Only equiping Glanzfaust"
Fixed relic weapon. "Spharai lv 95" Trial magian log 34 Tuku s. 33 O.Piece 33 Byne bill.
Spharai
(Hand-to-Hand) All Races
DMG: +46 Delay: +48 Attack +70
Enhances "Counter" effect IV Augments "Impetus" V
During WS attack x2
Triple attack +15% critical hit rate 6%
"Final Heaven" WS DMG +95% in abbysea
Aftermath Occasionally Deals double damage
Lv. 90 MNK
And gives as minimiun Tp mod 6.0 Modifiers: 60% STR and 60% VIT (Yes the WS cant critical, need a high TP mod for can keep up)
New Verethragna (95) Trial magian log -> 1 key item by every abbysea boss. 9 keys items needed.
Verethragna
(Hand-to-Hand) All Races
DMG: +45 Delay: +51 STR +30 attack +35
Double attack 15% Augments "Impetus" V
Critical hit damage +5% Critical hit rate +5%
"Victory Smite" WS DMG +20%
Aftermath: Occ. deals double damage
Lv. 90 MNK / PUP
After of calculate the WS damage with the new modifiquers and tp multipliquer. Atmas used for mythic and empyreal Razed ruins / Sanguine scythe / Gnarled horn. Atmas used for Relic weapon Razed ruins/ Gnarled horn/ AOA.
Just posting the results.
Astetic fury mythic weapon equiped
Outside of abbysea mythic weapon skill damage will be 2040 - 3062
Inside abbysea mythic weapon skill damage will be -> 5196 damage
Final heaven
Outside abbysea relic weapon skill damage will be 1910 - 2865
inside of abbysea relic weapon ws damage Final heavon -> 5256
Victory smite
Outside of abbysea empyreal weapon skilll damage will be 1602 - 2404
inside of abbysea empyreal weapon skill damage -> 5260
This is a balance maybe can make happy mythic and relics user and maybe can reborn this weapons. Is just a personal opinion ^^