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Thread: level 100

  1. #11
    Player Raxiaz's Avatar
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    Mar 2011
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    Sylph
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    Character
    Raxiaz
    World
    Sylph
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    WHM Lv 96
    Sruon has it right. IIRC, the system SE uses for recording our levels is based on a 2-digit max system. Thus why we won't see level 100 for any job. It'd be nice, but I'd rather keep 99 as the cap for all jobs.
    (0)

  2. #12
    Player Aeroz's Avatar
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    Jun 2011
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    Character
    Aeroz
    World
    Phoenix
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    SMN Lv 90
    hahahaahaa Lawls!
    (0)
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    Aeroz
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    Impossible to gauge!
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  3. #13
    Player CrystalWeapon's Avatar
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    Mar 2011
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    Sandy Oreo
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    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    Quote Originally Posted by Raxiaz View Post
    Sruon has it right. IIRC, the system SE uses for recording our levels is based on a 2-digit max system. Thus why we won't see level 100 for any job. It'd be nice, but I'd rather keep 99 as the cap for all jobs.
    Even if only 1 byte was used to store it would be able to go up to 255, so I don't see why they couldn't go past 99. I think they did it the way they did to keep with the common cap of the previous Final Fantasy games, but I could be wrong.
    (0)
    http://www.youtube.com/watch?v=t8NsnLfIAcs&feature=BF&list=PLB5F836BEB04E9DF1&index=8

  4. #14
    Player Krisan's Avatar
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    Apr 2011
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    Quote Originally Posted by sruon View Post
    knowing SE it'd take "too many man hours" to change the system from 2 digits to 3.
    Actually this is somewhat justified. The English client (and possibly others) have their GUI's designed a very particular way, and fitting that extra digit in everywhere would be.. a bit of a hassle, especially considering it needs to conform to the PS2 version of the game (running at a very low resolution)..
    (0)

  5. #15
    Player Tagrineth's Avatar
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    Apr 2011
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    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Tezz View Post
    Final Fantasy 8
    And therefore the argument is invalid
    (1)

  6. #16
    Player Olor's Avatar
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    Mar 2011
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    didn't SE say they weren't raising the 75 cap too?
    (0)

  7. #17
    Player Zumi's Avatar
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    Windurst
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    Quote Originally Posted by sruon View Post
    knowing SE it'd take "too many man hours" to change the system from 2 digits to 3.
    This pretty much is why lv100 will never happen.
    (0)

  8. #18
    Player Bumbeen's Avatar
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    Apr 2011
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    352
    Character
    Bumbeen
    World
    Valefor
    Main Class
    RDM Lv 1
    that was a nice whoosh
    (0)

  9. #19
    Player Selzak's Avatar
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    Mar 2011
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    Bastok (Bismarck)
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    Quote Originally Posted by Zeroe View Post
    Yea, Its posted as rhetorical. You took it literally
    A rhetorical statement? That's cool and "ironic" I guess.
    (0)

  10. #20
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Display limitations would prevent 100 from properly showing up in search and many game windows.

    It's also probably intentional to block lv50 abilities from being subbable.
    (3)

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