With all the new level caps and higher caps on all the magic skills, I was wondering which absorbs more damage Phalanx or Phalanx II.
With all the new level caps and higher caps on all the magic skills, I was wondering which absorbs more damage Phalanx or Phalanx II.
Last edited by Tazz; 06-07-2011 at 03:47 AM.
A 5/5 Phalanx II is even with Phalanx until you -just- hit the tier. Due to how calculations work though once you reach the higher end of tenth's place (26-29, 36-39, 46-49 etc.) Phalanx becomes even again.
@325
Phalanx = 28
Phalanx II = 29
@329
Phalanx = 29
Phalanx II = 29
@350
Phalanx = 29
Phalanx II = 30
@358
Phalanx = 30
Phalanx II = 30
Any less than 5/5 though and Phalanx will win out easily.
Last edited by Carth; 06-06-2011 at 11:28 PM.
Thanks for the info there and I appreciate it but I am still lost lol
The reason I am so confused is this:
Phalanx:
(Enhancing / 10) - 2
Phalanx II:
[(Enhancing / 25) + 1 + (3 x Merit Level)]
so at skill level 350 Phalanx would absorb (350/10) - 2 = 33 damage per hit
and at level 350 Phalanx II would absorb (350/25) +1 + (3x5) = 30 damage per hit (assuming 5/5 Phalanx II merits)
Are these posted calculations incorrect or are there other factors involved as well? These formulas are posted on the wiki Thanks for the post
Did a few web surfing and found a second formula for Phalanx calculations when over skill level 300.
Enhancing Magic skill over 300 ((Enhancing magic skill - 300) / 29) + 28 - which is dead on with Carth's post as well.
So a follow-up question would be with enhancing magic skill of 403 which would be better?
Skill cap of 341 (+16 from 8/8 merits) (+15 from Duelist's Gloves) (+15 from Portent Pants) (+10 from Estoqueur's Houseaux +1) and (+6 from Estoqueur's Cape) = 403
For Phalanx I get 31.55
403-50=103
103/29=3.55
3.55+28=31.55
And for Phalanx II 32.12
403/25=16.12
16.12+1+(3x5)=32.12
Unless of course there is a different formula for Phalanx II if you have over a certain skill level... or cap on damage reduction...
If you go past the cap with gear, Phallanx is better as well. But that is only with a lot of gear. I think the max you can get currently is 36 from Phallanx I and I dont think you can go over 30 on Phallanx 2.
Caps were removed around the 85 update iirc.
Basically like Carth mentioned Phalanx 1 and Phalanx 2 are nearly identical past a certain skill point with Phalanx II being better by 1 point 50% of the time.
What's probably more important to ask is whether the benefits from 5/5 Phalanx II are worth the merits since you do have to sacrifice potency in your T2 enfeebles to get that.
Easily on Slow 2, not so easily on Para 2 but it's Random (albeit an improvement of para 1... last test I saw had Para 2 with 1 merit better than Para 1 by like 6%), You couldn't convince me to drop Dia 3 for anything. Blind is still a joke imo, Bio is unnecessary.
Saboteur Blind II is occasionally useful.
But it's so situational it's hard to justify even 1 merit.
better by 1 point, or equal. depending on where exactly your enhancing skill ends up. i'd say the more important factor is which do you wanna tie up. 5 merits, or your subjob?
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