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  1. #1
    Player Tazz's Avatar
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    Mar 2011
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    73
    Character
    Tazz
    World
    Fenrir
    Main Class
    SCH Lv 99

    Phalanx vs. Phalanx II

    With all the new level caps and higher caps on all the magic skills, I was wondering which absorbs more damage Phalanx or Phalanx II.
    (0)
    Last edited by Tazz; 06-07-2011 at 03:47 AM.

  2. #2
    Player Carth's Avatar
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    Apr 2011
    Location
    Bastok
    Posts
    151
    Character
    Carth
    World
    Fenrir
    Main Class
    RDM Lv 99
    A 5/5 Phalanx II is even with Phalanx until you -just- hit the tier. Due to how calculations work though once you reach the higher end of tenth's place (26-29, 36-39, 46-49 etc.) Phalanx becomes even again.

    @325
    Phalanx = 28
    Phalanx II = 29

    @329
    Phalanx = 29
    Phalanx II = 29

    @350
    Phalanx = 29
    Phalanx II = 30

    @358
    Phalanx = 30
    Phalanx II = 30

    Any less than 5/5 though and Phalanx will win out easily.
    (0)
    Last edited by Carth; 06-06-2011 at 11:28 PM.

  3. #3
    Player Tazz's Avatar
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    Mar 2011
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    73
    Character
    Tazz
    World
    Fenrir
    Main Class
    SCH Lv 99
    Thanks for the info there and I appreciate it but I am still lost lol

    The reason I am so confused is this:

    Phalanx:
    (Enhancing / 10) - 2
    Phalanx II:
    [(Enhancing / 25) + 1 + (3 x Merit Level)]

    so at skill level 350 Phalanx would absorb (350/10) - 2 = 33 damage per hit
    and at level 350 Phalanx II would absorb (350/25) +1 + (3x5) = 30 damage per hit (assuming 5/5 Phalanx II merits)

    Are these posted calculations incorrect or are there other factors involved as well? These formulas are posted on the wiki Thanks for the post
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  4. #4
    Player Tazz's Avatar
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    Mar 2011
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    73
    Character
    Tazz
    World
    Fenrir
    Main Class
    SCH Lv 99
    Did a few web surfing and found a second formula for Phalanx calculations when over skill level 300.

    Enhancing Magic skill over 300 ((Enhancing magic skill - 300) / 29) + 28 - which is dead on with Carth's post as well.

    So a follow-up question would be with enhancing magic skill of 403 which would be better?

    Skill cap of 341 (+16 from 8/8 merits) (+15 from Duelist's Gloves) (+15 from Portent Pants) (+10 from Estoqueur's Houseaux +1) and (+6 from Estoqueur's Cape) = 403

    For Phalanx I get 31.55
    403-50=103
    103/29=3.55
    3.55+28=31.55

    And for Phalanx II 32.12
    403/25=16.12
    16.12+1+(3x5)=32.12

    Unless of course there is a different formula for Phalanx II if you have over a certain skill level... or cap on damage reduction...
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  5. #5
    Player ManaKing's Avatar
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    Mar 2011
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    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    If you go past the cap with gear, Phallanx is better as well. But that is only with a lot of gear. I think the max you can get currently is 36 from Phallanx I and I dont think you can go over 30 on Phallanx 2.
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  6. #6
    Player Supersun's Avatar
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    Mar 2011
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    522
    Caps were removed around the 85 update iirc.

    Basically like Carth mentioned Phalanx 1 and Phalanx 2 are nearly identical past a certain skill point with Phalanx II being better by 1 point 50% of the time.

    What's probably more important to ask is whether the benefits from 5/5 Phalanx II are worth the merits since you do have to sacrifice potency in your T2 enfeebles to get that.
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  7. #7
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Easily on Slow 2, not so easily on Para 2 but it's Random (albeit an improvement of para 1... last test I saw had Para 2 with 1 merit better than Para 1 by like 6%), You couldn't convince me to drop Dia 3 for anything. Blind is still a joke imo, Bio is unnecessary.
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  8. #8
    Player Supersun's Avatar
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    Mar 2011
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    Saboteur Blind II is occasionally useful.

    But it's so situational it's hard to justify even 1 merit.
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  9. #9
    Player ManaKing's Avatar
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    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Supersun View Post
    Caps were removed around the 85 update iirc.

    Basically like Carth mentioned Phalanx 1 and Phalanx 2 are nearly identical past a certain skill point with Phalanx II being better by 1 point 50% of the time.

    What's probably more important to ask is whether the benefits from 5/5 Phalanx II are worth the merits since you do have to sacrifice potency in your T2 enfeebles to get that.
    Excellent, so what you are saying is that a maxed skill and gear RDM with 5/5 phallanx 2 is better in potency than RDM/SCH with Asce. Phallanx I correct?
    (0)

  10. #10
    Player Doombringer's Avatar
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    Mar 2011
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    365
    better by 1 point, or equal. depending on where exactly your enhancing skill ends up. i'd say the more important factor is which do you wanna tie up. 5 merits, or your subjob?
    (1)

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