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  1. #1
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90

    Redmage update ~ New Spells "light and dark spikes" or spikes tier II

    I use the term "light spikes" and "dark spikes" as a filler name to introduce a new concept to the spike abilities. Another term might be "spike II's". The basic concept is that either the (2) spike function similar to a regular spike, that is to say based on mob damage to a redmage, however rather than damage a redmage would gain a bonus to their Enspell II's.
    For example, "lights spikes" could build in "energy" slowly raising Enspell II's damage by factors of +1 to a max bonus. As for "dark spikes" perhaps the bonuses would be to a redmages MaB for regular nukes.
    Alternately, create a new tier II for all spikes(ice, fire, wind, water, earth, thunder, blizzard, light, and dark) that raises the Enspell II damages of corresponding element. That is, "fire spikes II" would raise the damage output of "enfire II". As a redmage is damaged, not only would mobs suffer damage from spikes, but feed power to a redmages enspells.
    This could possibly rectify the whole "fail" arguments of Enspell II's while introducing a self-used tier II spike spell series.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    No.

    4567890
    (0)

  3. #3
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    Still doesn't do anything as long as Enspell IIs are doing single digit numbers because of their accuracy

    I mean this seems like a lot of work when fixing enspell IIs themselves isn't that hard of a fix.

    That and it really only affects us for solo play since you know...our tanking ability got nerfed.
    (1)

  4. #4
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Hmmm. Knowing SE something as weak as spikes is all outside of Thunder IV they'd add to RDM.
    (0)

  5. #5
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Not seeing this happening. You could build a more direct system to make up for RDMs current lackings. Also, dark and light?RDM barely has any access to dark and light magics.
    (0)

  6. #6
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Dread Spikes and Reprisal are pretty much Dark and Light Spikes, with Aquaveil, Stoneskin, and Blink being Water, Stone, and Wind if you're considering them broadly as defensive buffs of a given element.
    (0)

  7. #7
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Seriha View Post
    Dread Spikes and Reprisal are pretty much Dark and Light Spikes, with Aquaveil, Stoneskin, and Blink being Water, Stone, and Wind if you're considering them broadly as defensive buffs of a given element.
    I've never had a problem with that mentality. I personally love my Ice spikes, so not getting other spikes has never been a problem. Would you really want earth spikes anyways?
    (0)

  8. #8
    Player Supersun's Avatar
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    Mar 2011
    Posts
    522
    If they inflict petrification on strike I would
    (0)

  9. #9
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    You mean like Break? So like maybe as good as shock spikes? I don't need more useless spells.
    (0)

  10. #10
    Player Supersun's Avatar
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    Mar 2011
    Posts
    522
    Shock Spikes are good when you have to kite something without /nin
    (0)

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