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  1. #21
    Player
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    Mar 2011
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    Quote Originally Posted by Camate View Post
    After checking with the development team in regards to this, they mentioned that they are not currently planning anything to make it so using tractor will not result in an area change. Since they feel the measures needed to address this are not realistic, they have no plans to make changes. We do understand that it is inconvenient that visitant status will be removed upon use and we apologize for this.
    This is not an acceptable response.
    (11)

  2. #22
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
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    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Well tough, it's the one you got, deal with it!
    (4)

  3. #23
    Player Invader's Avatar
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    Mar 2011
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    28
    Character
    Aodecant
    World
    Fenrir
    Main Class
    DRK Lv 99
    So here is a question: do teleporters in other zones count as a zone change too? Why can't w/e server-side code used for the teleporters in, say, velugannon palace, be used for tractor as well? All the same information should be present... and if all it is is a hard-coded location, couldn't it be made to be variable with regards to the location of the player casting Tractor?

    As a programmer, this sounds like a cop-out. More technical details please because I'm not buying this.
    (2)

  4. #24
    Player Korpg's Avatar
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    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Invader View Post
    So here is a question: do teleporters in other zones count as a zone change too? Why can't w/e server-side code used for the teleporters in, say, velugannon palace, be used for tractor as well? All the same information should be present... and if all it is is a hard-coded location, couldn't it be made to be variable with regards to the location of the player casting Tractor?

    As a programmer, this sounds like a cop-out. More technical details please because I'm not buying this.
    2 differences from a teleporter and tractor "zoning."

    Teleporters (including Confluxes) have a specific entrance/exit area. It is known where the player is going to end up. Tractor has no specific entrance/exit point.

    Your example doesn't affect Abyssea or the time system placed on such said system.
    (2)

  5. #25
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    Apr 2011
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    352
    Mayhaps there is some abuse potential without the zoneing..
    (1)

  6. #26
    Player Korpg's Avatar
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    Mar 2011
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    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Bumbeen View Post
    Mayhaps there is some abuse potential without the zoneing..
    You mean the old Byakko route people used to take when sky was popular?

    Having a WHM and BLM (or WHM/BLM) go thru the zone by him/herself, and the other 17 people kill themselves to Groundskeepers just to get tractor-raised instead of going all the way around the zone in a group. That didn't help save time, unless the WHM and BLM (or WHM/BLM) was the first in the zone.
    (1)

  7. #27
    Player Invader's Avatar
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    Mar 2011
    Posts
    28
    Character
    Aodecant
    World
    Fenrir
    Main Class
    DRK Lv 99
    Quote Originally Posted by Korpg View Post
    Teleporters (including Confluxes) have a specific entrance/exit area. It is known where the player is going to end up. Tractor has no specific entrance/exit point.
    I already said that "if all it is is a hard-coded location, couldn't it be made to be variable with regards to the location of the player casting Tractor". Please read the entire post before replying.

    Quote Originally Posted by Korpg View Post
    Your example doesn't affect Abyssea or the time system placed on such said system.
    How does Visitant Status (which is what I assume you mean by "time system") have anything to do with reprogramming how Tractor works?
    (1)

  8. #28
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Invader View Post
    I already said that "if all it is is a hard-coded location, couldn't it be made to be variable with regards to the location of the player casting Tractor". Please read the entire post before replying.
    I'm not a programmer, but I don't think your way works because Tractor does not have a specific set of coordinates to kick you out of. You have to actually "zone" to get from one point to another while dead. Teleports have a specific set of coordinates to pop you at. When you hit a teleport, it takes you to X, Y, Z at this specific map.

    How does Visitant Status (which is what I assume you mean by "time system") have anything to do with reprogramming how Tractor works?
    I said your example. If you said Conflux, your example would make more sense in the matter.
    (1)

  9. #29
    Player Akujima's Avatar
    Join Date
    Mar 2011
    Posts
    470
    Character
    Shinjima
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Camate View Post
    After checking with the development team in regards to this, they mentioned that they are not currently planning anything to make it so using tractor will not result in an area change. Since they feel the measures needed to address this are not realistic, they have no plans to make changes. We do understand that it is inconvenient that visitant status will be removed upon use and we apologize for this.

    This is where we mention PS2 Limitations.
    (2)
    悪島 Where the spirit of the moon resides... 気 愛 月光

  10. #30
    Player Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    115
    Character
    Rhianu
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Korpg View Post
    I'm not a programmer, but I don't think your way works because Tractor does not have a specific set of coordinates to kick you out of.
    I've taken a few college classes on programming, and I'm only a beginner, but even I can tell you that it shouldn't matter whether the calculation is preformed using a pre-designated number or a variable. Computers are perfectly comfortable working with either type of data.

    If the game can teleport players around an area without zoning by using set numbers, then it can also do so using variables. In theory, it could work by reading in the coordinate values of the BLM casting Tractor, and then reassigning the coordinate values of the player he or she is casting Tractor on to match those values. The mere presence of a variable in an equation should not necessitate a loading screen. The real reason, whatever it is, has to be something else.

    More detailed information on exactly why it supposedly can't be done is needed here.
    (4)
    Last edited by Rhianu; 06-10-2011 at 11:19 AM.

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