Well tough, it's the one you got, deal with it!
So here is a question: do teleporters in other zones count as a zone change too? Why can't w/e server-side code used for the teleporters in, say, velugannon palace, be used for tractor as well? All the same information should be present... and if all it is is a hard-coded location, couldn't it be made to be variable with regards to the location of the player casting Tractor?
As a programmer, this sounds like a cop-out. More technical details please because I'm not buying this.
2 differences from a teleporter and tractor "zoning."
Teleporters (including Confluxes) have a specific entrance/exit area. It is known where the player is going to end up. Tractor has no specific entrance/exit point.
Your example doesn't affect Abyssea or the time system placed on such said system.
Mayhaps there is some abuse potential without the zoneing..
You mean the old Byakko route people used to take when sky was popular?
Having a WHM and BLM (or WHM/BLM) go thru the zone by him/herself, and the other 17 people kill themselves to Groundskeepers just to get tractor-raised instead of going all the way around the zone in a group. That didn't help save time, unless the WHM and BLM (or WHM/BLM) was the first in the zone.
I already said that "if all it is is a hard-coded location, couldn't it be made to be variable with regards to the location of the player casting Tractor". Please read the entire post before replying.
How does Visitant Status (which is what I assume you mean by "time system") have anything to do with reprogramming how Tractor works?
I'm not a programmer, but I don't think your way works because Tractor does not have a specific set of coordinates to kick you out of. You have to actually "zone" to get from one point to another while dead. Teleports have a specific set of coordinates to pop you at. When you hit a teleport, it takes you to X, Y, Z at this specific map.
I said your example. If you said Conflux, your example would make more sense in the matter.How does Visitant Status (which is what I assume you mean by "time system") have anything to do with reprogramming how Tractor works?
I've taken a few college classes on programming, and I'm only a beginner, but even I can tell you that it shouldn't matter whether the calculation is preformed using a pre-designated number or a variable. Computers are perfectly comfortable working with either type of data.
If the game can teleport players around an area without zoning by using set numbers, then it can also do so using variables. In theory, it could work by reading in the coordinate values of the BLM casting Tractor, and then reassigning the coordinate values of the player he or she is casting Tractor on to match those values. The mere presence of a variable in an equation should not necessitate a loading screen. The real reason, whatever it is, has to be something else.
More detailed information on exactly why it supposedly can't be done is needed here.
Last edited by Rhianu; 06-10-2011 at 11:19 AM.
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