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  1. #1
    Player Dazusu's Avatar
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    Mar 2011
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    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by GlobalVariable View Post
    How much you want to bet the code is obfuscated by whatever programmers they had back at the beginning
    And can simply be unobfuscated using the same process by which it was obfuscated. I bet you it is well commented. Programmers worth their balls comment their code well. If there's a massive team working on a game, it HAS to be commented for obvious reasons. This is just speculation on your behalf, though (badly thought out speculation at that)

    However, SE giving 'players' access to the source code - not bloody likely.

    I've noticed though, everytime SE says something is 'too hard' or 'too long of a process' to do, you seem to swoop in and give 20 different reasons (none of which are substantiated or make much sense from a programmers point of view) as to why they can't do it. Do you work for SE?
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  2. #2
    Player GlobalVariable's Avatar
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    Mar 2011
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    330
    Character
    Arisingchicken
    World
    Odin
    Main Class
    PLD Lv 60
    Quote Originally Posted by Dazusu View Post
    And can simply be unobfuscated using the same process by which it was obfuscated.
    If it were that easy to undo, the programmer would bother doing it - I'm not talking about the company using obfuscation to protect its IP. At best only makes it a time consuming process to reverse engineer code so the idea is to make it annoying for a company that replaces you.

    My brother did it to all his code when he realized the company he was working at was trying to save money by having him train what would be his replacement. Companies that don't have good version record/backup practices are particularly vulnerable. I usually see it in code from lower paid programmers out of india or china but this sort of thing does happen, not frequently heard of happening in large well known companies, but it happens.
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    Last edited by GlobalVariable; 06-15-2011 at 01:32 PM.