Quote Originally Posted by Rhianu View Post
I've taken a few college classes on programming, and I'm only a beginner, but even I can tell you that it shouldn't matter whether there is a pre-designated number or a variable. Computers are perfectly comfortable working with either type of data.

If the game can teleport players around an area without zoning by using set numbers, then it can also do so using variables. In theory, it could work by reading in the coordinate values of the BLM casting Tractor, and then reassigning the coordinate values of the player he or she is casting Tractor on to match those values. The mere presence of a variable in an equation should not necessitate a loading screen. The real reason, whatever it is, has to be something else.

More detailed information on exactly why it supposedly can't be done is needed here.
Which is why I said I wanted technical details. You are basically correct in that, if it is not zoning us during a teleporter (conflux or otherwise) then it shouldn't need to zone us when using tractor.

I am thinking that since location is updated client side (which is why you can still run around while d/cing) they don't have a way to tell the client that you should be at X,Y,Z coordinate without also telling the client to change areas. That is the only acceptable answer they could give as to why it can't currently be done, but I don't believe it is the case... hence why I ask whether NPC teleporters are, in fact, also using a zone change.