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  1. #1
    Player Krisan's Avatar
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    Apr 2011
    Location
    San d'Oria
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    112
    Quote Originally Posted by Alhanelem View Post
    Confluxes don't just teleport you anywhere. It's a scripted sequence with a set start point and destination. Tractor can be cast anywhere and the destination is not fixed; the code for it is also probably based off of warp. The game and servers are most likely programmed such that you can't normally move while dead and likely treat any kind of normal movement while dead as a red flag for an exploit or glitch.
    You've been Drawn-In!

    ...
    The ability to move a player without any special scripted events or what not has been around for a very long time. The principle of a mobile mob that's capable of drawing in whole alliances to where-ever it is at shouldn't be all that different from Tractor moving a player to where-ever the caster is.

    Also the server doesn't care if you are dead or alive, that has nothing to do with whether you can be moved or not. (Trust me on this one.)
    (3)

  2. #2
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Krisan View Post
    You've been Drawn-In!

    ...
    The ability to move a player without any special scripted events or what not has been around for a very long time. The principle of a mobile mob that's capable of drawing in whole alliances to where-ever it is at shouldn't be all that different from Tractor moving a player to where-ever the caster is.

    Also the server doesn't care if you are dead or alive, that has nothing to do with whether you can be moved or not. (Trust me on this one.)
    Draw in isn't the same as tractor, I also doubt its coded the same way. Why? Draw in has no range limit, you are automatically pulled to the enemy's exact location, thus is difference between an exact destination and one that is relatively random. With Tractor, you can only be pulled a set distance in the direction of the caster, not directly to the caster. They are different. You're also dead (can dead players be drawn in? I forget, never have such situations) If they can't be drawn in, this is another indication that the systems are inherently different. The being dead part does matter, not just in the way you see to think it does (you're right the server doesn't care, the coding does). Just ask dead players who don't get atma when the mob dies.
    (2)

  3. #3
    Player Krisan's Avatar
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    Apr 2011
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    San d'Oria
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    112
    Quote Originally Posted by Zyeriis View Post
    Draw in isn't the same as tractor, I also doubt its coded the same way. Why? Draw in has no range limit, you are automatically pulled to the enemy's exact location, thus is difference between an exact destination and one that is relatively random. With Tractor, you can only be pulled a set distance in the direction of the caster, not directly to the caster. They are different. You're also dead (can dead players be drawn in? I forget, never have such situations) If they can't be drawn in, this is another indication that the systems are inherently different. The being dead part does matter, not just in the way you see to think it does (you're right the server doesn't care, the coding does). Just ask dead players who don't get atma when the mob dies.
    The example is that the player can be called by an ability to change its position from any distance to a particular actor - in my example an enemy. The effect could be altered to a targeted spell effect relatively easily, whereas the exact position of the player is changed to that of the player casting the spell. It's incredibly simple, and I don't know why it's not like this to begin with. (There's really no good excuse for it.)

    Also yes, Dead players can be Drawn-In. Positioning is also all client based, it's not handled by the server at all so there's nothing extravagant the server has to do that it doesn't already do with Tractor. (Which is: Check for the casting player's XYZ Position and copy the value for use of the targeted player)
    (1)