Quote Originally Posted by CrAZYVIC View Post
I think everything is necesary in a MMRPG. And everyone is looking for a diferent things do to in a mmrpg.

I think lv up, know all areas, learn use the job, get Job abilities, and be a expert of job you are using is 35% from a MMRPG.

Gear the job, do quest, misions, crafts, is the other 35%

And the last 35% is the end game activity, raids, dificult battles invold 12 - 15 players for do it and have a group of elite High lv members.

Yea, but most people here want this system:

10% Lvling up.
10% Crafts, Missions, Quests, Storyline.
80% Endgame Content.

And if that's the case, then why even have such insignificant amounts of content? Why not just start directly at Endgame, and we're all handed Lv99 jobs at max?

The purpose of an MMO is to experience an adventure. That adventure begins at Lv1. It doesn't begin at Max Lv. And if you think that EXP'ing in an MMO is totally annoying and not worth the trouble, there's 2 explanations for this:

1.) It's a poorly designed MMO.
2.) You don't like playing RPG's.

Good MMO's are designed so that the player is forced to experience each segment of the total adventure. From Lv1 to Max Lv and beyond, questing, missions, storyline and crafting, etc, should all be blended together in a grand sequence of events that compliment one another and give incentive to the player experiencing the journey.