Yea, but most people here want this system:
10% Lvling up.
10% Crafts, Missions, Quests, Storyline.
80% Endgame Content.
And if that's the case, then why even have such insignificant amounts of content? Why not just start directly at Endgame, and we're all handed Lv99 jobs at max?
The purpose of an MMO is to experience an adventure. That adventure begins at Lv1. It doesn't begin at Max Lv. And if you think that EXP'ing in an MMO is totally annoying and not worth the trouble, there's 2 explanations for this:
1.) It's a poorly designed MMO.
2.) You don't like playing RPG's.
Good MMO's are designed so that the player is forced to experience each segment of the total adventure. From Lv1 to Max Lv and beyond, questing, missions, storyline and crafting, etc, should all be blended together in a grand sequence of events that compliment one another and give incentive to the player experiencing the journey.


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