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  1. #31
    Player thefinalrune's Avatar
    Join Date
    Mar 2011
    Posts
    141
    Personally, I'm extremely glad that aside from taking my main to 99 when that time arrives and barring new merits, I'm done with EXP completely. Leveling sucked and is boring. I prefer doing stuff, not spending weeks, months, years leveling just so that I can be capable of doing stuff.
    (3)

    10 years ago Squaresoft was great. 10 years ago Hironobu Sakaguchi left Squaresoft. 10 years ago Square's profits were at an all time high. In the last 10 years their profits have done nothing but decline. Coincidence, I think not. Do yourself and the fans a favor SE, bring back Sakaguchi. Bring back the awesome you once had.

  2. #32
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Was anyone complaining about how fast we level now playing in 2009. Really this game has been top heavy for long time. Before the level cap raise people just leveled a couple of jobs if that and didn't go back. The game is better off now then any point in the past 3 years. If the double exp(outside of abyssea), FoV, GoV all were released in 2009 there would be more people playing now. There was tons of whms, rdms, brds, just people were sick of playing them they would pretend they didn't have them or change shells. Why other people didn't want to level up the old way to replace them cause it gets to be a choir for healers and buffer/pullers after awhile in exp.
    (0)

  3. #33
    Player Zaknafein's Avatar
    Join Date
    Mar 2011
    Location
    Kweh!
    Posts
    539
    Character
    Fistandantilus
    World
    Bahamut
    Main Class
    WHM Lv 99
    Quote Originally Posted by thefinalrune View Post
    Personally, I'm extremely glad that aside from taking my main to 99 when that time arrives and barring new merits, I'm done with EXP completely. Leveling sucked and is boring. I prefer doing stuff, not spending weeks, months, years leveling just so that I can be capable of doing stuff.
    While partying pre abyssea was one of my more favored activities xp'ing post abyssea.. I completely agree with you. I detest it to the point that my 5 lvl 90's were my same 5 75's pre abyssea. The vibe in xp alliances is crap 85% of the time, and that's when people aren't afk or running script.
    (2)

    ~Party Rock Anthem~

  4. #34
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    People really don't know it doesn't take a whole alli to make great exp. ToAU leveling was a sh*t fest joining pick up groups. If you didn't have a brd most pick up rdms wouldn't join you, didn't have a rdm that one brd looking wouldn't join you. At 75 a great deal of those didn't give 2 cents about the job since they were using it to merit whore thier other jobs. Why should they have cared not like if they suck you could kick them and insta rep them or that they would just get another party as soon as they flaged back up. That is the biggest reason the only parties I made were with close friends or DRG burns.
    (0)

  5. #35
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    If the only thing you do in FFXI is level up jobs you might want to change the game you play. Bringing a job from 1-90 (99) doesnt meen its finished by all means... Is your skill capped? do you have all quested WS? how about that artifact/relic/empyran armor gear? Did you get some special gear that could help your job further? Did you get all spells for it? etc. the list goes on, seriously playing whm since almost the beginning of FFXI, and that job is still not finished gearwise, because new gear comes up with every new update ¬.¬. Lvling is not everything!
    (2)

  6. #36
    Player Abelia's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    8
    I personally hate leveling. I think this most likely stems from the first job I chose. Four years ago when I started this game I wanted to be a Black Mage and nothing more. Black Mage almost got no invites. Everyone partied on colibri. Black Mages were generally forced to solo or Mana Burn. I spent most of my time in game avoiding leveling up a new job. When i started getting into missions, assaults mainly, is when I decided to level up my second job. I chose bard, big mistake on my part, so I could get through First Lieutenant assaults. My main focus in game was to complete the story lines. They held me captivated. For the most part even back then most of them weren't all that big of a challenge. Most of the city story missions I duo'd with a Thief, the obvious exceptions being 2-3 with a level 25 cap and 5-1 with a 50 cap. The cap on those missions have been abolished making them easier to complete; I wouldn't be surprised if they are able to be soloed by all 20 jobs now. Bastok 9-1 may still be a little difficult these days. My Thief friend and I also duo'd ToAU up to the Gessho fight which we did with 4 People. CoP now has no level caps so it should be relatively easy to finish. RoTZ was never difficult except near the end with Divine Might and all, but again since people are level 90 should be able to do with 7-8 people. All stories are much easier now with the level cap being raised to 90. My fondest memories are from all the story lines in FFXI. My only real regret is never finishing WoTG.
    (1)

  7. #37
    Player Arlan's Avatar
    Join Date
    May 2011
    Posts
    231
    lvling is not a content...
    The game is not about leveling. It is about experiencing, and by that, I don't mean EXP that you get from killing mobs to lvl...

    The game has so many contents, use the jobs you lvled to 90 to play them.
    (1)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  8. #38
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Abeli Good news a party of 6 can do DM with the super tank strat but it will still put up a good fight, more would make it easier but up to you. The last time I did the fight after DM we went in with 4 people and it seemed like it was over kill. Again its basicly the strat just less people.
    (0)

  9. #39
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    Lvling is not everything!
    If Abyssea type leveling had been there at the start the game would of been dead in a few years. The endgame content and the rest don't come fast enough to keep everyones attention, leveling is the main content for a huge portion of players. If leveling isn't important why did everyone like the cap raising and impatient to get higher with each one? All the additions could of easily been added at 75, the level cap was for no reason other than to give players leveling content in the new areas.

    Mainly this post was hoping the devs can see what will happen when the majority of the players have capped the jobs they had any intrest in, 90>99 is holding some peoples intrest but once we get to 99 it's done. Unless they have plans to invigorate this important part of the game there will be a substantial loss of players, whether there are other things to do or not the feeling you get when every job is capped and all merits obtained kills the desire to carry on.

    This post was not about changing the leveling process as it is now, the game was already top heavy but it's been sped up tremendously now. It was hoping there is some system being planned to add a tier 2 leveling system or something else to keep players busy in this portion of an MMO. Whether you choose to do it or not is upto you but there should always be leveling content and this time properly structured, maybe with skilled maat type fights every 20 levels or something.
    (1)
    Last edited by Runespider; 06-06-2011 at 06:47 PM.

  10. #40
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Why can't you see that already happen at 75. Game kept going, people quit cause it took them 3 years to finish a crapy expanison that was just a bunch of long CSs. People never tried the game cause friends that tried it or S-play said it took forever to level and all the content was endgame and all the best gear was rare drops controled by rmt(that last part was mosty true). Look at FF14 they doing the same thing your talking about using leveling as content. Thats going over about as good as a screen bottom boat. Leveling is a speed bump for them to buy time to push out new content. FF11 has so much content that most of the player base can now freely explore so the exp speed is no long the same speed bump.

    In WoW think even you said it you don't really have to leave town to level, everything gives out exp (lots of it) and before was by far the easiest MMO to level in, they also had 6 mil when FF11 had 500k. They went with the Fast food employee model, high and fast turn over. SE coulda made more money with this way and still be milking it cause they could make enough money from PCs to drop PS2. If you making that kinda of money and expecting high turn over you wouldn't worry about the few that would quit over it.
    (1)

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