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  1. #1
    Player Catwho's Avatar
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    9
    Character
    Catwho
    World
    Bismarck
    Main Class
    BRD Lv 99

    Reduce the total number of monsters in Dynamis-Windurst

    This also affects other new cities to a lesser extent, but the compression of the Windurst Walls zone, coupled with the fact that there are several hundred monsters up with quick repops, means that it is impossible to find a "safe" recovery place - the only somewhat safe spot we've found is on the ramp leading up to Yoran-Oran's house. That's one spot with no monsters in the entire zone! Since the repops are fast in the area, at any given time the zone is literally crawling with monsters, the total number of monsters in the area does not need to be so high.

    Please reduce the total number of monsters in the area, and reprogram the distribution to allow a few actual camps or safe places in the area, such as the octagon bridge connections. Thin the crowd out. We had a great deal of fun in Beaucedine holing up in a tower and sniping Orcs, and we staked out a safe place in Sandy near the mega boss pop ??? - we have absolutely no options like that in Windurst.
    (0)
    Chill out! Relax. Have a drink~!

  2. #2
    Player Alderin's Avatar
    Join Date
    Mar 2011
    Posts
    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    I am personally having a blast low manning Dynamis with a few friends on the new system.

    However yes the OP is completely right. I am yet to do Windurst however I can only imagine how horrible the spawns would be. If Windurst is worse then Sandy then yes, I think it needs some more adjustments.
    (0)

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