lulz, it's been so long since I played Paladin I forgot I merited Iron Will. That magic shield effect is mediocre at best though, especially now with every enemy spamming -ga IVs or otherwise hard hitting magical AoE attacks.
Just to be clear, Trick Attack doesn't transfer all the THF's enmity, just the enmity generated for that strike.
Paladin has never really been great at holding hate. You either play with subpar DDs or they were holding back to keep things under control. It's to the point now though where, both inside and outside Abyssea, holding back just isn't a viable solution. You pretty much need to disengage to let a Paladin hold hate. I consider tanking to be "taking all the damage" which is what this change does. If your Paladins never cured themselves then they sucked, but that has nothing to do with how you'd play the job with a Cover job trait. I don't see how anything would change, honestly. The only difference is that your enmity level wouldn't matter, which is the entire problem in the first place.
Just because you play with lazy Paladins doesn't mean this isn't the easiest, most impactful change they can make to Paladin to add SOME usefulness to the job. If you want to stand there and AFK, that's your prerogative, but I won't be, and making Cover a job trait won't force me to.

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