Quote Originally Posted by Setto View Post
I personally think this is a great idea. PLD definitely needs some kind of change.

PLD is a great tank as in they take very little damage, but the problem is them getting and keeping hate. They just can't build hate as fast as the damage dealers can these days.

PLD is a great tank job but they need some more tools to make sure they are the ones taking the damage. Cover as a job trait would do this nicely. If not that perhaps some more hate tools.

SE please listen up and make some changes to PLD, they are in need of some REAL adjustments so they can be more useful.
you right pld need change. They do have problems keeping hate too, but even with this parties just don't have a reason to invite them. They have probably the worst, or close to it, dd in the game atm, which usually would be fine, but not with the capping hate within seconds and even if pld could there still are no reason to invite them over another job.

As far as the idea of a cover job trait is concern it sound good on paper but just wouldn't work and still people wouldn't want pld over anything because a dd can just be cured bomb anyway. It wouldn't work because what if there more then 1 pld in the group? or what if there was 10? would dmg just not be taken by anyone in the party or would it just be spit between pld? Also considering you lose enmity by taking dmg and dd already can hold the hate cap easy enough, it just wouldn't be practical.

Like you mention though the JA should have a lower recast time, look at shield bash for example, it does it every 5 mins (less with merits) does between 20-50 dmg (more if you have something like a Aegis) and doesn't always stun. This this should be reduced to a 1-2 min recast timer and less if merited. sentinel and rampart maybe push those down to 3 mins. Divine Emblem reduce that down to 5 mins to start.

Still won't get us invited to parties though, there no reason for a "tank" when you got dd that can survive enough to be cured bomb.