Wow thats actually really cool,
remembering the AF cutscenes and yeah, that would be fun![]()
Wow thats actually really cool,
remembering the AF cutscenes and yeah, that would be fun![]()
I would seriously dislike scrolling through all those spells to find one that stuns, heals, or can CC an enemy. This is the appeal of blu spells:
Nice clean selection you can choose from in a pinch.
How about we change Azure Lore to allow phy spells to open or close SC vs each other and MB anything (provided it doesn't have an amazingly sucky cast)? It sounds like sam but think of the possibility of bursting too in there. Each spell has a recast to deal with so multiple SC with whatever we have equiped would be pretty sweet imo... There really isn't much room here to work with unless CA stays active for the duration of AL once AL is activated. Maybe we can use the mobs moves against themselves by setting 'Mob attack' and 'Mob defend' spells that are only active during our 2 hour.
It was rather genius tbh. Most people won't always grasp it so it's understandable to post this question. The problem here is that SE may want you to feel like you can't use the spells you'd like to and would somewhat force some sorta claustrophobia onto the user when setting spells. If i had an extra 10 slots i'd set in uppercut, stinking gas, MP drainkiss, or possibly an attack boost in place of uppercut unless i'm going for stat stacking on something. As far as ps2 limitations on spells... maybe i misread what was said about load time etc but they should remove the load time nerf.
When blu was released we could swap spells without any issues but suddenly SE paniced and nerfed the timer without real cause. Swaping in things mid battle takes away from our response time which means there's an up and down to it (you guys like this, no?) and there's nothing broken about it. Also, they didn't throw us any eye candy if you accidentally referred to AF3 body/hands/feet/head model. Part of it is clean and the other part is pretty dirty.
I wonder if blu was to have 2 JAs like NIN has, Yonin and Innin, but for physical and magical blu spells. Raising the dmg for physical spells and lowering dmg for magical and the other way around. Who cares about accuracy...maybe change up the recasts but that might mess things up with our debuffs if on the physical. Idk...just something I thought would be interesting to happen.
I am fairly new to BLU, but, I do have a suggestion and a question.
Suggestion to SE: Could you please allow BLU's to select and store different macro sets for spells, the selection might not always be perfect but would help somewhat with the cooldown to change spell sets, especially in mid-battle.
Question: I was trying to learn Tail Slap from Lamian Fatedealers last night, BLU magic capped, level 70 BLU. With Hysteric Barrage, the sword has to be knocked out of the mob's hand with crits before she will use the spell. I checked the "How to Obtain" section for Tail Slap and there are no edits. I attempted to learn the spell with sword removed and equipped, never learned it in 2 hours, which is not a huge problem. However, can someone tell me if the sword has to be equipped or unequipped to learn this spell please?
In conclusion, I would like to see more points slots for BLU. It takes 5 spells to create the auto -refresh job trait at a cost of I think 13 or 14 points to get the 8 set points required for it to be activated. At the moment, I will wait until I can use my Mirage Jubbah.
We need a buff to the way that our spells scale based on monster level. A Blue Magic Attack bonus for certain spells on higher level monsters is in order.
I think we got to much modifier depending on spell, something nice could be a new merit set, that let you change the modifier of certains spells, by exemple, a spell based CHR will be if merited a spell based INT, so if the mod for a spell is let's say: STR: 20% CHR: 60% instead it will be: STR: 20% INT: 60%
And there could be some merit like:
Swap AGI for DEX
Swap VIT for STR
Swap CHR for INT
Swap MND for INT
And so our primary modifier could mostly be INT / STR / DEX, that will let us have more free inventory space and more power to the spells with gear that have terribly low stats .
Another spell suggestion:
Some sort of movement speed spell for Blu along the lines of smn/dnc/brd.
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