Pls halp, my job is broken because it doesn't deal the most damage.
There is a lot of work that could be done to some jobs, but I hope those changes are not going to be based only on that aspect.
DRK should have some crit traits and/or WS's... The whole persona of Dark Knight would make you think that it should be critting more often than most, not less. However, I'm not sure that this would maintain much balance after the last update. As a DRK main, I'd much rather they give us an actual role to fill with new magic/abilities. Needs more stunning / pseudo-terror.
I think both DRK and PLD, being branches off of the WAR "tree", should have stances. These two jobs should be able to focus either on their physical/combat capabilities or support/utility capabilities depending on the situation, while WAR remains in its single in-between state with the ability to do both well at once.
I think DRG has nice mixture of survivability, damage, and hate mitigation. The only thing I'd like to see for DRG is perhaps some new breaths (with some loose level of player control) that provide buffs and/or enfeebles.
RDM shouldn't be looking to be WHM or BLM. It's always been a lesser mixture of the two. RDM needs something new and unique to bring to the table. Something like what Refresh and MP regeneration in general was for it originally. Maybe RDM could get exclusive access to ammo slot equipment that attaches auras to its weapons to provide buffs/debuffs- this would also finally give them a reason to melee. It could be anything, it doesn't have to be melee RDM, just so long as RDM has a very unique and almost-necessary role in a PT. Otherwise people will just want a WHM or BLM.
RNG...RNG definitely needs something big. Maybe a trait that occasionally expends 2 arrows (for double damgage) and very rarely expends 3 or something.
SAM is SE's lovechild, it'll be ok.
I think BST and PUP both need attention, but I don't know enough to say what exactly so I won't even try to pull any more ideas out of my ass here.


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