Ninja is only better inside abyssea because critical hit WS's are overpowered inside abyssea. And it's only better then 2 of them, SAM and DRK, and ONLY because those 2 jobs do not have critical hit WS's. If they changed guillotine to critical hit, DRK would be #1 with war and drg, if they gave sam a crit ws, same thing. Outside abyssea, all those jobs are better then ninja, once you are fighting mobs that are at all difficult, those jobs overtake ninja by a very very large margin, because 2 handed weapon users have a great acc and att advantage over ninja, and can use meat, further increasing this damage advantage over ninjas since they're forced to use acc food.
PLD is for tanking hard mobs, like the new voidwatch stuff they just added, and new dynamis NMs, and it does great. Maybe you should get out of abyssea and stop thinking thats the only thing that will ever matter?
Actually, everyone knows what the Devs are adding, because you know, THEY TOLD US. And the difficulty of the mobs they are adding should be apparent by the mobs they just added last update. And how good the voidwatch buffs will be is apparent if you look at the current buffs they give you. This all depends on a person having common sense when looking at the presented facts though, people like you who appear to not have any seem to be completely lost, so I ask that you just believe me, ok?
Those jobs shouldn't take damage, if the ninja or paladin was properly tanking it would work out that way. And just so you know, they updated utsusemi a long time ago, losing shadows makes you lose enmity, it's just not as much as taking a bunch of damage.
Any mob ninja can do damage on, paladin won't be far behind on, unless your PLD is completely terrible.
And this discussion is about higher tier mobs, where ninja does NOT do good damage, even with Innin.
And how exactly does a ninja get enough enmity to tank, if it doesn't do good damage compared to the melees, I'm just curious how you think this occurs.



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