So yours is speculation as well. I guess we shouldnt talk about anything in the future because its all SPECULATION.
Informed decision making.
With abyssea, the first round added atmas with 50str 10% da 2/tick regain, or one with 40str 40att 40rnng att, or one with 30% MP 50mnd and -30?enmity. Thus leaving the idea open that buffs of similar magnitude will be added with future releases.
Voidwatch buffs are like 5 stats, not 50.
Here's an example of a lvl 5, DEX+3 AGI+5 Spell Interrupt-10%, so if it goes up another 10 lvls, it will be dex13 agl15 at most? even then that still a far cry from 50 dex 30crit rate 30 crit damage. You're dumb if you think buffs in voidwatch will scale to RR levels.
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
Well i guess you are more of someone that doesnt care to do anything until it happens, while others would like to make changed before it happens.
The changes implied in this thread have to do with an already broken, and no plans to be fixed mechanic: enmity.
NIN has no problems getting enmity at this stage, because all you have to do to fix the problem implied by this thread, accuracy, which can be fixed by using sole sushi or a slew of other accuracy boosting food to bring NIN's accuracy on par with other jobs. NIN has huge survivability above all jobs other than DNC and PLD, and does great damage when you stop being a moron and use it's potential by compensating in the ways you have available.
You would totally be right, if they added 15% acc with no cap to red curry buns.
All I'm really asking is for a way for ninja to hold hate, and stay within 20% damage of the good melees, why you think this is to much to ask for is just beyond me.
And once we leave abyssea behind, it will be a problem. Saying its not a problem now at this stage is just stupid, because I have said that myself, we're talking about how it use to be, which is how its going to be again very soon.
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
As it stands right now:
-NIN is better than DDs designed specifically for DDing
-PLD, designed specifically for tanking nearly never tanks
-You, nor anyone else on these forums other than the dev's themselves, have no idea what the next full scale update will hold. Things may or may not, and most likely won't considering the direction the dev team has taken the game, become as they used to be. You have no idea, neither do I.
NIN should probably be more than 20% away from the real DDs considering the playerbase has made it into a tank. No matter what damage it does it doesn't lose enmity very often because it almost never takes damage, while real DDs like WAR DRG DRK SAM are always taking hits, and thusly losing enmity. NIN tanks very well with the right tools- Migawari, MDT PDT gear and a good WHM with a good BRD. Not to mention it tanks perfectly fine and deals the damage it does while PLD has high survivability but deals next to no damage.
Ninja is only better inside abyssea because critical hit WS's are overpowered inside abyssea. And it's only better then 2 of them, SAM and DRK, and ONLY because those 2 jobs do not have critical hit WS's. If they changed guillotine to critical hit, DRK would be #1 with war and drg, if they gave sam a crit ws, same thing. Outside abyssea, all those jobs are better then ninja, once you are fighting mobs that are at all difficult, those jobs overtake ninja by a very very large margin, because 2 handed weapon users have a great acc and att advantage over ninja, and can use meat, further increasing this damage advantage over ninjas since they're forced to use acc food.
PLD is for tanking hard mobs, like the new voidwatch stuff they just added, and new dynamis NMs, and it does great. Maybe you should get out of abyssea and stop thinking thats the only thing that will ever matter?
Actually, everyone knows what the Devs are adding, because you know, THEY TOLD US. And the difficulty of the mobs they are adding should be apparent by the mobs they just added last update. And how good the voidwatch buffs will be is apparent if you look at the current buffs they give you. This all depends on a person having common sense when looking at the presented facts though, people like you who appear to not have any seem to be completely lost, so I ask that you just believe me, ok?
Those jobs shouldn't take damage, if the ninja or paladin was properly tanking it would work out that way. And just so you know, they updated utsusemi a long time ago, losing shadows makes you lose enmity, it's just not as much as taking a bunch of damage.
Any mob ninja can do damage on, paladin won't be far behind on, unless your PLD is completely terrible.
And this discussion is about higher tier mobs, where ninja does NOT do good damage, even with Innin.
And how exactly does a ninja get enough enmity to tank, if it doesn't do good damage compared to the melees, I'm just curious how you think this occurs.
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
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Other stuff might matter next update, but right now nothing else does so no thank you.
They only told us a portion actually, and that's not for the next major update. And until the next major update, Abyssea will be the only thing that really matters.
Those jobs will always take damage if they don't suck/ aren't using /thf and thusly sucking. Inside Aby: 2 Ukko's = more or less hate cap, outside its maybe 4 ukko's. Hate cap = take damage.
NIN deals much, much, much, much more damage than PLD in and even moreso out of abyssea. PLD's best WS (other than zoro) deals maximum of like 950 damage, while Hi still spikes up to 3k outside. Zoro does like 2k outside. Jin does like 1.8kish too, assuming you don't suck.
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