
Originally Posted by
wish12oz
While separating the timers for these abilities is indeed a step in the right direction, it doesn't fix the inherent problem with these abilities.
Innin is completely useless to anyone that knows how to play ninja. It takes all of 30-40 seconds to cap your enmity, and after that as long as you had the last action on the mob, the mob will be facing you, and ninjas attack really fast, meaning the mob will just about always be facing you meaning the only effect you get from innin is -evasion, and maybe 1 attack out of 20 you'll gain the crit rate increase from it. To fix innin you need to remove the "You must stand behind the mob" requirement from it.
Yonin also has it's problems. Yonin is designed to increase a ninjas enmity and help them tank by giving them an evasion boost, but it fails miserably at increasing your ability to keep hate. It seems like the Dev team doesn't understand how ninjas tank and when the job is useful, so I will explain it. Ninja is only useful for tanking weaker mobs. This means mobs that you can do effective damage on, and not be completely crushed by jobs like war, sam, drk, etc. So their level cannot be much higher then yours, they also cannot have lots of defense or evasion either. Before abyssea, this consisted of dynamis, limbus, einherjar and weak NMs, like serket, or roc or farming pops for sky gods and fighting things like ullikummi or mother globe.
Now why is yonin useless? It's because it was very very hard to cap your acc without using sushi due to katanas being 1 handed weapons, and since they are 1 handed weapons you also suffer from a low attack value, so what you really want to use is good attack food, not pizza or sushi. So knowing that you're only good for DD tanking, and understanding that you can barely cap acc if you even can cap acc, why does this JA that is suppose to help you tank start off with -30 acc? thats -15% hit rate, or -15% damage, whichever way you want to look at it. And as I said when talking about innin, if you have as much enmity as someone else, whoever had the last action is going to be tanking, so you really need that 15% hit rate to stay on top of the mobs attention. The minus accuracy effect of yonin needs to be removed for it to be useful, and in all honesty, it would be really nice if it actually increased accuracy by 30, it's suppose to be helping you tank after all, and being able to cap acc without food on harder mobs would be very helpful in that respect.
This brings me to another point, why is ninja so popular right now? The answer is simple, it's not popular right now, it's always been popular, the problem was that it use to not be very useful, but right now, since EVERYTHING is weak and can be DD tanked, ninja is back on top of the world and people can play it to their hearts content. Personally, I would like to see ninja stay this way since I am biased and it is my favorite job, so I really hope that in the future with further updates SE will seriously look at the inherent problems with ninja and fix them so that it can be useful all the time, and not just on weak mobs.