i personally wasn't too pleased with the thf update. range increase is ok i guess, but would be better if they were on separate timers and maybe drop accomplice to 2min?

i've said it numerous times and will continue to say it as well: REDUCE THE RECAST ON STEAL TO 1 FREAKIN MIN!!!!!
it just retarded... how many real thieves have you ever seen steal something, then wait 5 min before putting something else in their pockets... seriously SE this is just redundant. not even going into despoil as it's useless until it's made a 30 sec ability which you can choose the effect given, and is unlinked from steal. then perhaps it'll be worth discussing.

while we're at it drop mug to 5 min as well, just make it where you can't mug the same mob twice. nobody is getting rich mugging NMs, even in sky, it's just not happening. any gear worth buying on ah is usually expensive enough that mugging NMs for gil to get them would be a waste of time. also making it work in abyssea by stealing cruror would be helpful as well (again, 2-3k cruror from an NM isn't game breaking. ppl already can already do that in aby pt's).

only other thing we need other than what i've stated would be some way to make SA and TA viable options while soloing or tanking. lets face it guys, if you're soloing sleep bolts don't work on everything. maybe for SA make every one landed from the front of mob hit for 1/2 strength and add 5% more dmg to the next one landed behind the mob (up to maybe 25-30%)?
for TA maybe for every one landed not behind another pt member it could increase your hate lvl and evasion by 5% (up to a max of 25%)? this would do wonders for increasing thf tanking ability and overall dmg output in tanking situations w/o making heavy DD's feel like they've been screwed.

my 2 gil