Except for you know, the 90% of the monster in the game that hide does not work on and all the True-Sight NMs you fight where its utterly pointless.
But yah, On the off chance you're fighting one of the 10% of mobs that detects and tracks completely on sight alone thats wonderful.
Plus. Every single relevant NM (Abyssea:Read) is True-Something. Hide does not work on those.
My adjustments were aimed more toward Thieves who low man. In my experience, any NM relevant today is True sight/sound. Hide does not work. So when I'm tanking say, Glavoid, or Orthrus, then im boned :X
Unless you're in a large group, of course. and you're not the tank. But Thief has evolved lately since 75, they're greater solo than they were before.
The idea is wanting those abilities to be useful in a small group, especially if you're tanking.
Edit: Plus yeah, 5 minute recast.
Edit2:
I love my THF as well, Its a truly amazing job, I just wish it could be better. I've always thought of Thieves as the best at Critical hit. we had SA and TA, high DEF, daggers themselves were almost designed for Critical (low damage/delay).
Now it seems like MNK and WAR are getting so beefed up with Critical hit stuff (Blood Rage, Impetus) that Thief is just kinda like... "TH whore" status. Still.
My ideas of what Thieves should be are much different than SE's i suppose, I have to live with that. But i also like to vent >:X



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