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  1. #1
    Player CrAZYVIC's Avatar
    Join Date
    Jun 2011
    Posts
    168
    Character
    Crazyvic
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Byrth View Post
    You can't "use STP gear" to prove the difference between DW1 and 2. DW level determines your base TP/hit. Base TP/hit is multiplied by STP to determine your new TP/hit. STP gear can do nothing but confuse the test.

    PS. Thanks Eeek!
    Ok with 25% haste on gear and suppa and DW +3 body. You need 9 STP for receive 5 tp per hit with DW1
    With the same gear using Thief/dnc DW2 DW level determines your base TP/hit. Base TP/hit is multiplied by STP to determine your new TP/hit You need 12 STP for receive 5 tp per hit DW level determines your base TP/hit.

    And on my parse you can see the diference the hits Thief/x vs thief/dancer. Is all ^^

    A quick note for you. all i was saying about dancer is: Dancer have more offensive tools than thief, and ninja have access /war having the Utsusemi shadows protection.

    A good thief can keep up with any job. And the ideas of atomic skull and karbuncle was awesome ideas.
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  2. #2
    Player Darka's Avatar
    Join Date
    Mar 2011
    Posts
    62
    Character
    Darrka
    World
    Bahamut
    Main Class
    THF Lv 90
    Quote Originally Posted by CrAZYVIC View Post
    Ok with 25% haste on gear and suppa and DW +3 body. You need 9 STP for receive 5 tp per hit with DW1
    With the same gear using Thief/dnc DW2 DW level determines your base TP/hit. Base TP/hit is multiplied by STP to determine your new TP/hit You need 12 STP for receive 5 tp per hit DW level determines your base TP/hit.

    And on my parse you can see the diference the hits Thief/x vs thief/dancer. Is all ^^

    A quick note for you. all i was saying about dancer is: Dancer have more offensive tools than thief, and ninja have access /war having the Utsusemi shadows protection.

    A good thief can keep up with any job. And the ideas of atomic skull and karbuncle was awesome ideas.
    Byrth's testing method is the standard used for testing DW and MA values, with 10 hits regardless of decimal tp values you'll end up with a round number, that and you may want to recheck your "STP values". With two 190 daggers (unless I'm reading something wrong here) with THF/DNC, Suppanomimi and DW3 body, it takes 7STP to round up to 5.0, not 12, it takes 12 with /NIN (DW3). Way to discredit your own test (aside from using STP being ridiculous in the first place).
    (0)
    Last edited by Darka; 06-06-2011 at 11:47 PM. Reason: I misspelled something while doing backflips into my mercedes

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