Quote Originally Posted by Atomic_Skull View Post
SATA timers need to be reduced and the restrictions on positioning need to be eased. Either that add a JA that forces a critical hit on the next WS from any position that shares it's timer with SA but has a lower cooloff timer.


THF should also get a Critical Hit Rate Bonus job trait.


lvl 15 Crit. Hit Rate Bonus +10%

lvl 45 Crit. Hit Rate Bonus II +15%

lvl 65 Crit. Hit Rate Bonus III +20%

lvl 85 Crit. Hit Rate Bonus IV +25%


Also, THF should have additional levels of Triple Attack and a reverse Collaborator.
25% critical hit rate, plus 5% from merits on top of whatever else you get as your base is a bit much in my opinion. Not trying to shoot you down or anything - but you'd be absurdly lucky to get even just a 10% boost to critical hit rate at Lv. 90.

Yes, THF is a DD... but it's a more specialized one. It can serve as a primary tank and DD, or use it's abilities to assist another primary tank with enmity, and provide supplemental damage. Four-manned Ulhuadashi the other day... MNK, WHM, BLM... the fourth has PLD, THF, BLU, WHM, RDM and COR. I asked him to come THF - honestly just for treasure hunter. Even still, the THF did remarkable damage and also took minimal damage over the course of the fight.