There's nothing new I can really add, so I'ma just throw in my support if nothing else.
This game is in such dire need for certain ability adjustments because the game has changed so much in the past 4 years. Said adjustments worked fine in the past but for today's standards they are extremely sub par at best, and it doesn't help one lick for them to go untouched as months continue to pass. I really do not want to hear another balance excuse out of SE about it. All those excuses ever are is excuses for not having to bother fixing things.
I know it's a horrible pain in the ass to have to go back and adjust things but come on, if we can't get expansion after expansion on a more timely schedule than once every 3-5 years then at least give us the courtesy of making the game as it is the very best it can be. Especially when some of us, like me these days, tend to shy away from all of the 18 man content of late because it's just not possible for me to commit to it. So I have to fall back on being made happy in other ways, like job adjustments. The VW era was such a perfect time to be done with this issue. All that work that went into job adjustments and yet some of the most basic problems that exist managed to survive. How is it even possible that they cannot see how worthless mug/steal/aurasteal/despoil is? or perhaps they know full well how worthless they are, they just don't want to spend time improving them because it's a mountain of work. Specifically for despoil.
My idea is for them to combine steal, aura steal, and despoil into one. Do away with the worthless aurasteal merit and give something else worthwhile. Do away with the despoil JA to clear up another JA on THF so it can have yet another useful JA in the future because I think the jobs have like a 15 JA limit? Or something along those lines. Then, that just leaves steal. A steal that will steal items, debuff the monster, AND steal it's buffs. Since our shit is all shared timers anyway you might as well do this so as to free up JA slots because we can't do but one of them anyway every 5 fricking minutes. We don't care about the choice because it's not much of a choice to begin with.
And if you think the ability to probably not steal an item, debuff a mob with MAB down, and stealing it's protect is somehow unbalanced and will heavily tip the battle in the THFs favor, well, I know when someone is blowing smoke up my ass to get out of some work to fix a job.
As far as I really care, I want to see mug and steal both timed to 1-2 minutes rather than 5/15. That's all I really want. I couldn't care less about your despoil or aura steal. Steal success is so low that I'll still probably not use steal but once every 10 minutes anyway when I remember the damn thing exists. I would like to use mug like once per monster, assuming it dropped gil, to get my shotty extra 1-35 gil per fight. Heaven forbid we can mug a HNM every minute. We're gonna have THFs coming out of HNM battles with diamond gold rings earrings and gold necklaces with giant pendants that reads THUGS 4 LIFE on their fingers ears and necks because they just got sooooo rich mugging gil. That's how silly a 15 min mug is. Maybe it used to be super duper in the beginning but 10 years later it's a waste of game space.
I want THF to be a damn thief, not gimped to the point it's just a TH bitch. Is that so much to ask in 2012? Either turn us into a real DD threat like they are in most MMOs, or give us our thieving back. Either one works for me. But I grow tired when I look at my THF and know the only reason for it to exist is to provide TH7+ and maybe a little eva power if solo. That's retarded.