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  1. #1
    Player Kyrial's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    107
    Character
    Kyrial
    World
    Quetzalcoatl
    Main Class
    RUN Lv 99

    /jobemote motion?

    So... why can't we do /jobemote [job] motion? We can use /emote motion for any of the other emotes with animations, why not job emotes?
    (10)
    All Missions Complete
    Captain, Medal of Altana ∮∮∮∮
    Unique quests completed: 1063
    Records of Eminence completed: 801

  2. #2
    Player Twille's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Twille
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    what i'd really like to see is for them to shorten /jobemote to /je
    I'm lazy like that.
    (6)

  3. #3
    Player Icefall's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    16
    Character
    Neriya
    World
    Valefor
    Main Class
    BRD Lv 99
    I'd also like to be able to use the animation without the text showing. I want to tie them to macros without spamming chat every time I use them.
    (3)

  4. #4
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Icefall View Post
    I'd also like to be able to use the animation without the text showing. I want to tie them to macros without spamming chat every time I use them.
    ditto.....
    (0)

  5. #5
    Player Shadotter's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    170
    Ditto Ditto.
    (0)

  6. #6
    Player thefinalrune's Avatar
    Join Date
    Mar 2011
    Posts
    141
    Dugtriotriotrio.




    Um.. I mean ditto.
    (0)

    10 years ago Squaresoft was great. 10 years ago Hironobu Sakaguchi left Squaresoft. 10 years ago Square's profits were at an all time high. In the last 10 years their profits have done nothing but decline. Coincidence, I think not. Do yourself and the fans a favor SE, bring back Sakaguchi. Bring back the awesome you once had.

  7. #7
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    We checked with the lead dev about this. It was planned from the beginning, not omitted for technical reasons, to keep the emote text for job emotes in the chat log. Since a few job emotes can be used on other players, if we were to hide the text from the log, there is a possibility it may be used as a means to harass people (just think if sprouts and chocobos are all over your head and you have no idea who is doing it!). To avoid this we decided to hide the job emote as well as the chat log text when the filter is on. We understand that you may not want to use the job emotes in rapid succession, or various emotes in a row, when they're constantly displayed in the log. However, we implemented the current specifications after careful consideration and don't have any plans on changing it.
    (2)
    Devin "Camate" Casadey - Community Team

  8. #8
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    I'd still say I disagree with your choice. When only 2 of 20 abilities are of harass nature, it seems silly to punish 18 emotes with a nerf just to prevent two.

    Besides, couldn't you just make blockaid block emotes as well? Sure you couldn't tell who was harassing, but you'd stop him from harassing quickly enough.
    (8)

  9. #9
    Player Futan's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Creativename
    World
    Sylph
    Main Class
    RDM Lv 1
    I don't see how anyone would feel "harassed" by them to begin with. o0; And you could still just as easily "harass" people as it is now there is just no anonymity to it. Has anyone been or felt "harassed" by them?
    (1)

  10. #10
    Player Hoshi's Avatar
    Join Date
    Mar 2011
    Location
    Windurstian
    Posts
    456
    Character
    Hoshiku
    World
    Asura
    Main Class
    RNG Lv 99
    Eh, I see their point. There's never been something in game before where you could apply a graphic to another player without also casting a spell on them.
    (0)

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