If we're not martial artist, we wouldn't get Martial Arts traits and we'd all be using daggers or staying completely on the side lines while our pet did all the damage (rather than doing this when the situation calls for it)
Furor Cesti
Scogan's Knuckles (It's still an exception to the rule Tah.)
Heofon Knuckles
are Cesti/Knuckles that PUP can wear. They can clearly make exceptions. RDM and COR can't wear Sapara swords normally but the Sapara of Trials is an exception to this rule.
If we "aren't real DD", why would Stringing Pummel be so highly praised despite it being a PUP WS?
The NPC follows simple rules for spell casting.While it's similar, the NPC AI is a seperate beast. The NPC just casts whatever spell it wants, the only rule he has is he won't cast a buff on you that you already have.
Remove status effects from PC.
Remove Status Effects from self.
Cure PC.
Cure Self.
*(if in combat) Cast enfeebling spells on the target. (If an Enfeeb lands, it will not recast until it wears)
*(if not in combat/none of the above need to be done) Enhance PC and Self.
*While normally true, the NPC might swap these around depending on what buff it's casting (Pro/Shell/Haste) They normally never cast Stoneskin/Blink unless all enfeebing spells they have access to are on the target or they were casting it prior to engaging a monster.
While the Automaton's AI system, as taken from your wiki (without any maneuvers present)
PC/Auto HP:100%~75% Status Removal → Silence → Slow → Blind → Paralyze → Bio II → Poison → Cure VI
PC/Auto HP: 75%~0% Status Removal → Cure VI → Silence → Slow → Blind → Paralyze → Bio II → Poison
Same rule; if an enfeeb lands, the Automaton will not cast the debuff again on the same mob unless it's removed/wears off naturally. They're basicly one in the same save for the buffing rule on NPC. Only that the automaton has a longer spellcast delay between spells and that we can prompt certain enfeebs with maneuvers.


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