Quote Originally Posted by Runespider View Post
The point I was getting at with the topic was that the stronger you make your char the more you have to restrain yourself and indeed if you have some of the emps you can't WS at all without making things more difficult for yourself in the long run. I know you can push it up a notch and kill faster to still get TE and push through the crap boxes but the point is, sometimes you want to take it easy and not kill as fast as you can. Getting high ruby just makes things more annoying needlessly. Ruby should be a choice not a hinderance, no other main attack lights have such a negative impact.



They were added to be able to select the types of boxes you get, not as a difficulty factor or a punishment.
If you have emps then you can kill fast enough to overcome any ruby you build by killing mobs with a weaponskill. Like I said, even with Ruby at cap, so long as you have the proper pearl/azure making enough time to stay inside Abyssea is trivial. It becomes even more trivial if you AOE burn mobs.

If you want to take it easy and not kill asap then simply blast through what you want to get done and exit or pearl/azure/amber mobs and avoid ruby in the first place.

The light system was added to be "difficult" and I use that term loosely. It's a way to diversify the kills you make in order to include jobs that were shunned pre-Abyssea. Ruby isn't a "punishment" and if you feel it is, simply chip down mobs from 5% or use magic to kill enemies.

There is no reason why a group can't stay inside Abyssea if they simply pace kills properly, have lights at the correct intensities and pick the path (ruby or no ruby) that best suits the goal they have in mind. Needless to say, the ability to wipe lights is wholly unnecessary and only would further trivialize a system already on handicaps for players in Heroes.