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  1. #1
    Player Zaknafein's Avatar
    Join Date
    Mar 2011
    Location
    Kweh!
    Posts
    539
    Character
    Fistandantilus
    World
    Bahamut
    Main Class
    WHM Lv 99
    Yeah you know what else helps too? Speed hacks.

    For everyone of you super cool "I found where they spawn on my own w/o 3rd party programs" types there are 15 who found the location b4 this supposed fix thru the use of cheats. That is the problem here.

    The spawn points need to be randomized again (if they have truly fixed the ability to track them). Then everyone will start on a level playing field. Aside from the speedhacking crap.

    I thought the days of providing a sweet place for cheaters to cheat it up ended when they nerfed HNM with abyssea. However this is every bit as annoying as DA ever was imo.
    (1)

    ~Party Rock Anthem~

  2. #2
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Howdy!

    Though we won't be able to make it in time for the upcoming version update, we have decided to increase the rate in which the Clear Demilune Abyssite changes into a Colored Demilune Abyssite. This will be reflected on the test server a little after the version update takes place.
    (12)
    Devin "Camate" Casadey - Community Team

  3. #3
    Player Vagrua's Avatar
    Join Date
    Mar 2011
    Posts
    191
    Character
    Vagrua
    World
    Lakshmi
    Main Class
    SAM Lv 99
    Quote Originally Posted by Camate View Post
    Howdy!

    Though we won't be able to make it in time for the upcoming version update, we have decided to increase the rate in which the Clear Demilune Abyssite changes into a Colored Demilune Abyssite. This will be reflected on the test server a little after the version update takes place.
    The real trouble is Tier II > Tier III change. Making Tier IIs easier to get will only cause more people to be camping the Tier II NMs making emp harp/shield trials MUCH harder with even more competition.
    (19)

  4. #4
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    Quote Originally Posted by Camate View Post
    Howdy!

    Though we won't be able to make it in time for the upcoming version update, we have decided to increase the rate in which the Clear Demilune Abyssite changes into a Colored Demilune Abyssite. This will be reflected on the test server a little after the version update takes place.
    didn't see anyone ask this but, could this be a small patch? and also lower the repop rate on the T2s? As for the drop rate, I think it'd only go to lower frustration if the rate was higher since its a 75 colorless soul trial. From experience unless you have a team of alts its just very time consuming to do these/kill the T3s to begin with. and for the three posters that say "shut up and don't ask for the game to be easy", i'm not the first and third trial is relative painless, the souls on the other hand the challenge to obtain them is much higher... if you say buy it front me the gil
    (0)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  5. #5
    Player Kari's Avatar
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    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Camate View Post
    Howdy!

    Though we won't be able to make it in time for the upcoming version update, we have decided to increase the rate in which the Clear Demilune Abyssite changes into a Colored Demilune Abyssite. This will be reflected on the test server a little after the version update takes place.
    This is bad.
    It's not going to help people farming VNMs for Colorless souls or what-have-you.
    If anything, it'll hurt those that farm VNMs for easy Pearlescent Lights.

    IMO, make 5 T2s, 3 T3s, and increase the rate of T2 > T3 upgrades. [Maybe make Red proc affect upgrades?]
    You made 3 ???s for most of the popular NMs, this isn't even close to as helpful but still better than current.

    Having T1s upgrade to T2s easier will only make that person who's farming a T2 pop get to the competition zone easier. >_>
    (1)
    /人 ‿‿ 人\


  6. #6
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    Quote Originally Posted by Kari View Post
    This is bad.
    It's not going to help people farming VNMs for Colorless souls or what-have-you.
    If anything, it'll hurt those that farm VNMs for easy Pearlescent Lights.

    IMO, make 5 T2s, 3 T3s, and increase the rate of T2 > T3 upgrades. [Maybe make Red proc affect upgrades?]
    You made 3 ???s for most of the popular NMs, this isn't even close to as helpful but still better than current.

    Having T1s upgrade to T2s easier will only make that person who's farming a T2 pop get to the competition zone easier. >_>
    Red = upgrade or higher upgrade would be a god send. As for the multiple pops, how long have we been asking for them to increase the spawns for the monsters that you need KIs from to pop the empyrean trial dropping NMs? I can't count how many times I've had to wait 40min because a JP shell or a large NM shell had to pop 18~ NMs in latheine, that doesn't add challenge, it adds rage. The sheer cut throat nature of the empyrean NMs is mind boggling especially during prime times for time spawn NMs... I think they should come up with an alternitive way of going about getting the empyrean upgrade items in general... maybe high kidred crest BCs? lol
    (0)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  7. #7
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Camate View Post
    Though we won't be able to make it in time for the upcoming version update [..]
    Aside from this update being useless, this excuse strikes me as pretty odd. It's adjusting the "drop" rate. It's adjusting a number, isn't it? I can't imagine that taking too long. I don't believe that it requires extensive testing and complex calculations before you can update it. Or is that why things take so unnecessarily long to adjust?
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  8. #8
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Arcon View Post
    Aside from this update being useless, this excuse strikes me as pretty odd. It's adjusting the "drop" rate. It's adjusting a number, isn't it? I can't imagine that taking too long. I don't believe that it requires extensive testing and complex calculations before you can update it. Or is that why things take so unnecessarily long to adjust?
    That's obviously not the reason. The reason is that they're probably not 100% sure yet, they want to "monitor" several things and probably do other adjustements as well, which haven't been mentioned by Camate.
    One thing they want to "monitor" for sure is our reaction to Camate's announcement

    That's why they "won't be able to make it in time for next update", not because it requires time to change that variable.
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  9. #9
    Player noodles355's Avatar
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    Mar 2011
    Posts
    883
    Quote Originally Posted by Camate View Post
    Howdy!

    Though we won't be able to make it in time for the upcoming version update, we have decided to increase the rate in which the Clear Demilune Abyssite changes into a Colored Demilune Abyssite. This will be reflected on the test server a little after the version update takes place.
    The bottle neck is with T2, not T1. T1 are easier to upgrade because there are many instances of the NM in each area and any NM from any area can be used to upgrade. The problem is T2 where there is only ONE NM to upgrade to a perticular T3 abyssite, and that ONE NM only has ONE instance and a 15 minute repop time.

    Edit: What about OUTSIDE Abyssea VNMs? The clear>colour change on them is equally terrible.
    (0)

  10. #10
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by noodles355 View Post
    Edit: What about OUTSIDE Abyssea VNMs? The clear>colour change on them is equally terrible.
    They already said in the past that they're fine with the upgrade rate of outside VNMs. They were only concerned about the inside upgrade rate because inside of Abyssea you are under time restraints, which is not the case when you're outside.
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

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