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  1. #161
    Player Kya's Avatar
    Join Date
    Mar 2011
    Posts
    22
    Character
    Kyatfa
    World
    Bismarck
    Main Class
    COR Lv 90
    This post is pointless never going chang the calm system i hope they dont so make this game harder not like a 5 year old game
    (1)

  2. #162
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    awww blowfin u mad coz u had claimes taken from u...anyone on bismark. we r fighting the ironclad in altep come "steal" it...oh wait. we dont lost hate
    Lulz what? Don't have any problems with mobs being taken off us because we kill them. Only issues I've ever really had have been on BST solo, the most recent being one Fistule out of about 30-40, and that's about 3 months ago now. Try again.
    (0)

  3. #163
    Player Sekundes's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Sekundes
    World
    Ragnarok
    Main Class
    BLU Lv 99
    While I myself rarely have issues with mobs unclaiming and being stolen, I'm in agreement with Frost that it should not work that way and something should be done to change it. Perhaps everyone being dead is not the answer but surely we could agree on something a little more reasonable. SE's stance advocates poor sportsmanship and encourages mob stealing.

    Some may say that the group should have done more to keep claim, I think that people should be worried about having fun and fighting the mob rather than worrying that another group waiting to pop might jack it the second it turns white for any reason. Why are so many against this change? Just how often do you yoink mobs from people who make a mistake?

    I play this game because of the PVE concept. I do not play for competition between PCs nor do I want drama. If I want to butt heads with other players I'll play some other game. My purpose in this game is to get stuff and have fun doing it not worry about the possibility that the effort I put forward is going to benefit some other group with a free pop.

    I know how the system works, I know how to keep a mob claimed and I rarely loose mobs to anything even when we mess up but despite how little effect this change would have on me, I feel it's worth doing just for the message it would send.

    A few of you may not agree or may not share my reasoning but perhaps you could explain why you want to keep the system as is. How often would this change hurt you even if it never benefits you? I see few honorable reasons for keeping the old system the exceptions being someone taking an unreasonably long time to kill given their resources or a zombie strats.
    (6)

  4. #164
    Player HFX7686's Avatar
    Join Date
    Mar 2011
    Posts
    344
    Character
    Meare
    World
    Bahamut
    Main Class
    RDM Lv 90
    Quote Originally Posted by Sekundes View Post
    A few of you may not agree or may not share my reasoning but perhaps you could explain why you want to keep the system as is. How often would this change hurt you even if it never benefits you? I see few honorable reasons for keeping the old system the exceptions being someone taking an unreasonably long time to kill given their resources or a zombie strats.
    Mostly I believe it's a waste of developer time to be messing with the claim system when they could be doing other interesting things, especially since keeping claim is relatively simple when you do a bit of research and learn how. It just seems unimportant to change.

    Plus, if you full wipe, why waste an NM? Let someone else have it. It's not like you're going to be able to get it back anyway.
    (0)

  5. #165
    Player Sekundes's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Sekundes
    World
    Ragnarok
    Main Class
    BLU Lv 99
    Quote Originally Posted by HFX7686 View Post
    Mostly I believe it's a waste of developer time to be messing with the claim system when they could be doing other interesting things, especially since keeping claim is relatively simple when you do a bit of research and learn how. It just seems unimportant to change.

    Plus, if you full wipe, why waste an NM? Let someone else have it. It's not like you're going to be able to get it back anyway.
    A valid point. Thanks for adding that.

    As far as the wipe thing, I'm not saying that it should despawn after everyone dies. If you are all dead and that mob is unclaimed, it is beyond unreasonable to think that anyone will stand by for long enough for your group to get it together to take it down. For most mobs, it's likely that the other group will be done with it by the time you are ready to pop another anyway.
    (1)

  6. #166
    Player
    Join Date
    Mar 2011
    Posts
    319
    Quote Originally Posted by Frost View Post
    I also understand that Zombie'ing sucks for those who are watching it happen... But just go do something else... If they're "blocking your content" then your 'stealing the mob' is "blocking their content"; with the added caveat that the stealers didn't earn the pop set... Not everyone is on the same level. Some people are still learning how to do certain things. Rage timer is there for a reason, as stated previously. There's no reason players can't be civil in those situations, and there's no reason players shouldn't be punished for not being civil in those situations.
    Or you could fix both problems if you're going to fix one. Sounds like the unbiased solution to me!
    (1)

  7. #167
    Player
    Join Date
    Mar 2011
    Posts
    334
    Quote Originally Posted by Yugl View Post
    Or you could fix both problems if you're going to fix one. Sounds like the unbiased solution to me!
    What's the 'other' problem, as as per your use of "both"? Zombie'ing?

    The Zombie'ing problem is already "Fixed" with rage timers. And while I agree some of the timers are a little too long... They are such, I can imagine, because everyones' idea of "a reasonable amount of time" is different, and they ere on the side of 'longer' so that newer players would get a decent chance to kill something they might be unfamiliar with.

    Any way you cut it, the Zombie'ing problem isn't a problem with the people zombie'ing, so much as it it with the impatient people watching it. It's why we are seeing these thefts. People think they are the solution to that problem, and just take the mob at whatever point in the fight they feel justified. I'm just as impatient as the next guy, but luckily I got plenty of other things I can do that to obsess over one mob to a point of internet thugery.

    Which brings me to my next point: Irony.

    I find it ironic reading about a lot of you folks talking of your days sitting at HNM camps and this and that...

    Patient bunch of folks you are....

    Being able to sit at three camps a day up to 3 hours per camp....

    Or for three days waiting for Tiamat....

    And yet... You can't find it in yourselves to sit and let some group fight a mob that at worst, has a ten minute respawn, and fifteen, to thirty, to sixty minutes before it rages and kills someone?

    C'mon....
    (3)
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

  8. #168
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    184
    Quote Originally Posted by Kya View Post
    This post is pointless never going chang the calm system i hope they dont so make this game harder not like a 5 year old game
    You are correct sir. That WAS the most pointless post I have ever seen. And it's not a five year old game; it's a nine year old game. Unless you meant five year old's.

    And I certainly do hope they never chang the calm, that would certainly make the game harder than a five year old.

    Quote Originally Posted by HFX7686
    Mostly I believe it's a waste of developer time to be messing with the claim system when they could be doing other interesting things, especially since keeping claim is relatively simple when you do a bit of research and learn how. It just seems unimportant to change.

    Plus, if you full wipe, why waste an NM? Let someone else have it. It's not like you're going to be able to get it back anyway.
    As has been gone over, there isn't really a feasible way to change the existing claim system without causing other issues. And it wouldn't be a wise use of developer time, I agree. That was one alternative suggested.

    The primary issue that needs addressing is claim stealers themselves. If the ToS doesn't allow griefing or harassment by means of a player intentionally following another player around and preventing them from attacking mobs by claiming them all (and that IS against the ToS, although it has to be proven it was intentional, which is pretty much impossible anyway), then this type of behavior should fall into a similar category. Idling near specific mobs (ones that lesser skilled/inexperienced players or even HQ players having a blond moment can lose claim to in a clearly non-wipe situation because of Charm etc) with the intention of stealing claim should be a violation of ToS, and I feel the ToS should be revised to take this into account.

    In the interests of maintaining (some measure of) civility and sportsmanship, it should really be a no-brainer that people that set up shop for the sole purpose of repeatedly cashing in on the momentary misfortune of another group should be faced with consequences.

    I hate analogies because they're all one-sided and twisted to fit/by the author's personal perspective, but I'll use one in this case:

    A man pulls up at a convenience store in a suburban area filled with crime. There is a high rate of car break-in smash and grabs in this particular neighborhood, and so it is possible to be a victim of this at any time. Most of the locals are aware of the danger and always keep their car in a line of sight as they shop. This man is somewhat new to the neighborhood though, and doesn't understand the risks. As this man is checking out and handing his change on the clerk, he hears a loud smash. He looks out the window and sees a man attempting to break his window.

    He rushes out to chase the hoodlum off. In the meantime, unbeknownst to him, there was a man idling inside the store, seemingly wandering about harmlessly. This man knows of the high car burglary rate, and makes it a habit to be ready for it. He quickly runs up to the counter and asks the clerk to bag the items the man already paid for. For some odd reason, this is perfectly acceptable. The item was already paid for, and the person who paid for it relinquished it, so it became fair game.

    If the car burglary hadn't occurred and the man had finished checking out properly, the loitering man would have just loitered around the store and waited for the next potential victim. If the man checking out realized he had purchased more than he could carry (very weak point of analogy, I know but it's late and I couldn't scrape something better off the top of my head), he might not be pleased with letting someone else have his items but there's little he can do about it; that clerk doesn't give refunds, so he would have grudgingly relinquished some items to the loiterer. Since it isn't uncommon for people to purchase more than they can carry, nobody really cares if someone else comes along and gets the leftovers (there's your wipe analogy). Some people are offended by the fact that the clerk lets the loitering man take the items of the people that rush out to protect their vehicle though.

    So yeah, a really weird, weak, twisted and one-sided analogy about how (I feel) camping on top of charm/etc mobs for an opportunity at taking someone else's hard work (and by camping I mean habitually, as in repeat offender) is wrong and should be punishable.
    (2)

  9. #169
    Player Kya's Avatar
    Join Date
    Mar 2011
    Posts
    22
    Character
    Kyatfa
    World
    Bismarck
    Main Class
    COR Lv 90
    see like ppl Cry over pop that they Fail so make it easyer
    (1)

  10. #170
    Player Lutschfactor's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    33
    Character
    Packboy
    World
    Bismarck
    Main Class
    RDM Lv 90
    its not "stealing" when the mob is white. [Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]
    (3)
    Last edited by Baccanale; 06-04-2011 at 01:40 PM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

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