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  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    334
    Quote Originally Posted by Greatguardian View Post
    It is absolutely not difficult to shift claim to someone who is not in any danger of dying if the person who has sole claim is about to do so, or is about to be charmed. This is the point for a lot of people. Understanding how systems work and acting on that understanding is an important part of the game. The claim system is just another one of those systems. Its workings are very simple and predictable. The opus is on the player to take the appropriate action when a charm, death, or disengage happens or is imminent.
    I understand that you're on the side of the argument on the bias that "If it's in the game this way, then it's intentional" or "If it ain't broke, don't fix it". But what is the practical application of having a monster go unclaimed when someone disconnects? Or when one person out of eighteen dies to an instant death move? Or a ranger Weaponskills and the mob is kited out of range? Etc.

    When a group of people is in full control of a mob, and it goes unclaimed, that's an error.

    This game is you against the environment the game was developed under the premise of teamwork; with the players on one side of the line, and the monster hoardes etc, on the other. At no point was the game ever intended to be players stealing from one another. Players aren't an "unfortunate environmental circumstance"... Defending a glitch as an intended dynamic when it goes contrary to the general theme and presentation of a game is faulty thinking.

    It's like playing poker and somehow getting 2 Ace of Spades in your hand from a fresh deck. You don't just 'keep going' and revel in your luck... You stop, fix the error, and move on.
    (5)
    Last edited by Frost; 06-01-2011 at 03:26 AM.
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.