Quote Originally Posted by Frost View Post
There's a massive difference between "Losing claim for a fraction of a second due to one person getting charmed, killed, DC'd, warped, etc etc etc..." and "Your alliance has completely and totally been annihilated". And this thread is discussing the former, and it's a red herring to introduce the latter.

I also understand that Zombie'ing sucks for those who are watching it happen... But just go do something else... If they're "blocking your content" then your 'stealing the mob' is "blocking their content"; with the added caveat that the stealers didn't earn the pop set... Not everyone is on the same level. Some people are still learning how to do certain things. Rage timer is there for a reason, as stated previously. There's no reason players can't be civil in those situations, and there's no reason players shouldn't be punished for not being civil in those situations.

Speaking of civility, can we make this a discussion?
I like the differing views, even if I don't agree, but some of the back-and-forth here is a little childish. In short, drop the personal attacks please.
It is absolutely not difficult to shift claim to someone who is not in any danger of dying if the person who has sole claim is about to do so, or is about to be charmed. This is the point for a lot of people. Understanding how systems work and acting on that understanding is an important part of the game. The claim system is just another one of those systems. Its workings are very simple and predictable. The opus is on the player to take the appropriate action when a charm, death, or disengage happens or is imminent.