Catch 22
What limiting factor? The 2-3 second JA delay from switching to one art to another and possibly popping the addendum?
The recast on Light Arts ad Dark Arts is one minute. If you need to switch from your current Dark Arts, to Light Arts, then back to Dark Arts, then back to Light Arts again in under a minute that's not a problem with the job's flexibility but something else.
Likewise Sch gets a stratagem every 48 seconds and can hold up to 5 at the same time. They have a toolbox of JAs for their spells that they can use more often then a Thf uses Sneak Attack.
Sch should focus on Nuking and Crowd Control...isn't that just Black Mage -1 because I thought that was Black Mages role. You also neglected the fact that Scholars have a White Magic side. Should they just never use that in any situation that matters since they don't have a specialized role for their Light Arts?
You say that Rdm should be an enhancer, but how can you honestly say that is the direction Rdm is heading? If any Sch is heading in that direction. More then HALF of Schs new spells since 75+ have been Enhancing spells (well, same with Rdm but self targeting spells don't do a whole lot of good with as an "enhancer"). That and pretty much anything Rdm gets that is enhancing Whm also gets but is also AoE.
I'm not exactly making a baseless claim that Red Mage really only has 2 directions it can travel as a job without homogenizing it. It can really only travel in an enfeebling route and a melee generalist route. This wouldn't be a problem if SE didn't make a conceptually superior Red Mage with stances minus the melee. You may not like stances, but that's no reason to hold Red Mage back as a Sch -1 for the rest of the game.
I disagree by a LONG shot. A TotM staff is stupidly easy to get on Red Mage between partying for staff kills inside of abyssea or just meleeing things down to low HP outside of abyssea then landing a killing shot. The last few trials tend to take a little time, but it's nothing difficult and progress does get made.
WoE is one of the biggest luck crapfests in this game and as it stands atm if you don't have a pet job you likely won't get invited unless you static with a few friends in flux 2 or try and solo for coins in flux 3 which is painfully slow.
There's a reason people joke about how getting an Emp is easier then an WoE (especially for the benefit gained)


Reply With Quote