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  1. #1
    Player Soundwave's Avatar
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    Mar 2011
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    Quote Originally Posted by Dallas View Post
    I'm glad there are other people happy with the job. SMN could use 2 things:

    1) Some sort of pet: enmity tool not attached to BP: Rage. SMN can't do much outside the scope of "one BP every 45 seconds" without serious risk of dying. Good gear doesn't fix the problem.

    2) Staff mastery. SMN is the only job that melees exclusively with staff. If SE is ever going to make a job master of this weapon, SMN deserves it. Throw in some simple staff stances just for fun: 1) that turns every hit into a cross between Spirit Taker and Aspir Samba (low %age damage converted to MP, but also works on undead) 2) that turns every hit into a cross between Drain Samba and Stoneskin (low %age of damage restores stoneskin)
    1.) I would like to see this due to the fact that its hard when your in a jam I hate to have to use spirits to attempt to get the mob off me, I would much rather have what you say sounds good to me.

    2.) Not a fix to summoner but defiantly should of been done a long long time ago.
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    Hail to the king baby, Sig by Kingfury

  2. #2
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    Quote Originally Posted by Soundwave View Post
    1.) I would like to see this due to the fact that its hard when your in a jam I hate to have to use spirits to attempt to get the mob off me, I would much rather have what you say sounds good to me.

    2.) Not a fix to summoner but defiantly should of been done a long long time ago.
    #2 is a fix in the sense that SE acknowledged years ago that there needed to be a job that specialized in staff.
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  3. #3
    Player Soundwave's Avatar
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    Quote Originally Posted by Dallas View Post
    #2 is a fix in the sense that SE acknowledged years ago that there needed to be a job that specialized in staff.
    I dunno...to me it just seems like icing on the cake noting ground breaking.

    "SE: Oh here you go summoners here is your cake enjoy."
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    Hail to the king baby, Sig by Kingfury

  4. #4
    Player Malamasala's Avatar
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    Quote Originally Posted by Soundwave View Post
    I dunno...to me it just seems like icing on the cake noting ground breaking.

    "SE: Oh here you go summoners here is your cake enjoy."
    I see it is one of those "should have been in the game from the start" parts. Like dual wield for THF. Except seeing how SE went with THF, I guess SMN will get Staff Mastery at 95.

    SE just keeps ignoring SMN for what it is.

    Avatars should be used primarly. Too bad they have too long recast on Rages, so you have to swap to something else between.
    Swapping to spirits doesn't help, because they are too random. Better swap to something else.
    Next up is staff, your last resort as a Summoner... and that sucks terribly as well.
    Leaving you the backup choice of casting cures from your /WHM sub.

    Either they fix staff melee, spirits, or BPs. We can't keep going as the job who has 3 options that all sucks so we turn to our subjob spell selection.
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  5. #5
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    Quote Originally Posted by Malamasala View Post
    Next up is staff, your last resort as a Summoner... and that sucks terribly as well.
    Staff doesn't suck, it's just that SE gave all the "doesn't suck" to WHM and left the jobs that can use it out in the cold. The "fix" will allow SMN to melee in the best melee subjob (/SAM) without giving up the best melee WS (Cataclysm on /WHM).
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