Well, for starters they could maybe allow Avatar's favor to work on the freaking avatars themselves and not just the PT. Removing the 15% damage penalty would be nice too, since they're gimp enough as it is (I still think that was an unnecessary and back-handed drawback they put into that ability)
And BPs DO suck for damage, even the 70's unless you're inside abyssea and even then it's irrelevant - The whole big draw to them prior was because you could deal 1k+ damage to things like Kirin and not eat dirt because of it. Well, Abyssea kinda throws the whole notion of consequences out the window for the most part. Between Infinite-MP WHM's with Cure 6 and obscenely powerful weaponskills like Ukon's Fury, there's not much point to having a SMN around for damage.
And lord knows as others have pointed out, it's not good for much else anymore. Just about every buff a SMN can provide, other jobs can as well and in some cases they do it better. The only real reason to have a SMN around right now is for Voidwatch, and even that is totally random as it gives you absolutely no clue what pacts to use, and with a 1 minute timer it can get rather hectic.
A good start for fixing SMN would be something that players have been asking for since the game came first came out, which is individual timers for each blood pact.

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