Voidwatch has some nice pieces. People haven't really mastered the system, and these are just the first part of the voidwatch system. I'm expecting more powerful mobs, more powerful atmacite, more gear with Sphere effects, higher powered gear, and with the newer gear, an increaseddesire to do Voidwatch. Hell I already want a few things from voidwatch, especially Ganesha's Mala.

If I had to guess a rection for jobs:

WAR: More reasons to use various weapons. Maybe not a job specific change, but a change to the battle system or ways to fight mobs. The Abyssea procs, Jailer of Temperance, and the damage type Limbus zone are good examples. Would not be surprised to see a native DW to make 2 one handed weapons better for said system.

MNK: More damage enhancements to continue the trend on MNK getting JAs and Traits for damage. Guard fix.

THF: THF is on he right track. Steal/Despoil and Mug recasts lowered to 1 and 3 minutes respectively, and a new Despoil type of ability tied to Mug. The lower recasts would let THF help more with dispells and additonal debuffs in a way unique to them. Possibly a debuff to enhance critcal hit rate on a target.

WHM: A way to remove Weakness from tanks, possibly at the cost of weakening yourself. Boost to "emergency" healing, possibly a JA to instantly restore HP, in the line of Martyr.

RDM: A way to dispel auras. Slight boost to curative power. Possibly a Plague like debuff and an addle effect for mob TP moves. Haste 2, maybe up to 30%. New Phalanx tier.

BLM: More insanely powerful nukes, including Meteor. Possibly a trait to return a percentage of damage dealt by a damage spell to your mp pool (EX: 2000 damage Fire V returns 20mp). JA to greatly enhance MB or ignore a target's magic damage reduction traits.

PLD: More ways to mitigate damage, and new CE boosting hate tool (Possibly like a second flash type spell). Mostly a change to the new NMs and HNMs that come out, making them inconvenient to blink tank, such as AoE melee attacks or constant use of shadow stripping spells.

DRK: Possibly Absorbs for Attack, Haste, and Enhancement stealing. Hopefully a fix to the problem of short duration and decaying effect of stat absorbs. Absorb-Haste would really fit in with the theme of DRK speed. A new native WS that doesn't suck for Scythe and Greatsword would be nice.

BST: More Damage based JAs that involve a pet. Trait to improve TP gain. Possibly a way to transfer tp from pet to master or vice versa. Maybe a JA/Trait to SC with pets.

BRD: More defensive buffs. A new March.

RNG: Enmity shed. Retooling of damage calculation to enhance damage to make up for lower speed/lack of auto attack unless they cave and add an auto attack. Probably a shift to more dangerous mobs that require you to stay out of range.

SAM: An adjustment to the SC system. Possibly a JA to enhance your new WS Greatly on a one minute timer. SCs will probably debuff in some way.

NIN: More ways to lower mob TP gain. Possibly small party enhancement JA to crit rate.

DRG: A new jump. Ways to boost wyvern stats and breaths. More control over your pet. Possibly a Hasso/Seigan mode to make your pet sacrifice auto-attack rounds in order to do more powerful breath spells, or to have your pet sacrifice breath spells to enhance your TP gain.

SMN: More defensive buffs. New Physical Bloodpacts. A new way to enhance your avatar's abilities by sacrificing HP/MP or enhancing perp cost. Boost to Favor effects.

BLU: New spells, and JT. A new ability to add an ignore defense of level correction effect to your next BLU spell. Possibly a new ability to enhance the potency/duration of enhancement or cure effects of your next spell.

COR: Boost to 11s and more ways to stack the deck to obtain 11s.

PUP: Have no idea how PUP even works. Possibly a way to boost either master or puppet damage while lowering the other.

DNC: Separating Waltzes into groups 1 and 2. 1 being single target HP recovery, 2 being AoE HP recovery or status removal. New steps and a Flash Flourish.

SCH: Double weather storms. Strategems to enhance party member actions instead of the user's.


Just some guesses at future changes.