BSTs will pretty much need to accept that their future will likely lie in jugs, and to be blunt, it's for the better.
1) "Everyone who subs BST is better than BST main!"
A common argument prior to Abyssea. All you needed was your BST the same level or higher and the only real penalty you faced was not getting Leave until 70. Some need to try to get over the concept of being a WAR with a pet, too. Jugs offer a diversity WARs lack, even though Sic point costs could probably use some work.
2) "There's nothing to charm in endgame areas!"
In part, one could surmise that some NMs were isolated because SE wanted the focus to be on that mob. Could they have put non-aggro critters nearby? Perhaps. But this basically leads into the following...
3) With enough appropriately leveled mobs to throw at an NM, a BST (or group of them) is basically invincible.
This is largely why you don't see Charm as an option in Abyssea. Fast respawns, usually plenty of mobs at a camp, and you can level them up. Add a dash of Familiar and the ability to restore your 2 hour easily and BSTs could reliably hold VT+ mobs for half hour stints. Even without that, you basically reintroduce problem 1 while things like atma and temp meds further boost longevity of both the pet and master.
Jugs basically solve all three of those problems, while carrying perks like atma transfer and the ability to control TP moves used or completely dump your own enmity via Snarl. Plus you don't have to worry about claim system drama like when using Charm. Now, I know some might not like the pets available, the expense, or even Call Beast's recast timer, but if skewed too much you basically recreate problem 3, just replace charmed mob availability with as many jugs as you can carry (which can be a lot with 240 potential inventory slots).

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