Can we just sticky this at the top of the forum so the Developers don't accidentally forget it like every single update?SMN: really needs ALOT to make it comparative to any other job atm, and SE seems to be giving it nothing but trash and niceties that aren't really needed.
The job is just utter failure.
1. It has almost exclusively defensive wards, but they are all so terrible that in 10 years playing, I've been in the tank party 3 times.
2. You have(had) access to all high level BLM spells, but attached to spirits with the limitations of random spells every 30 seconds after you engaged a monster. (Statistically speaking the only thing living longer than 30 seconds is NMs). Majority of NMs use AOE moves that either kill the spirit, silence the spirit, stun the spirit, or interrupt it.
3. It has ALL debuffs the game has to offer, but never use them because they share the same timer as either the DD pacts or the buff/cure pacts.
4. It shares almost all armors except job specific with BLM. It doesn't use ANY of the shared armors because they don't help SMN.
And that is just the 4 most obvious design flaws. (Why make a defensive support job that nobody wants? Why add nukes that you can't use? Why the gigantic global recast on stuff other jobs have split recasts? Why add new armors without purpose?)
Someone should just rename the job to Masochist Mage. (Alternatively Predator Claw mage)

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