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  1. #1
    Player Eeek's Avatar
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    Mar 2011
    Posts
    365
    - SAM, MNK, and WAR will receive ridiculous DD buffs.
    - PLD will receive more seemingly-random buffs as SE desperately tries to find a way to make it the only 'real' tank.
    - NIN will be somehow adjusted and 'discouraged' from tanking.
    - THF will be nerfed by accident. Repeatedly.
    - RDM and BRD scare SE and they will not receive a substantive adjustment.
    - PUP and BST confuse SE too much to receive a substantive, relevant adjustment.
    - BLM will continue to receive new nukes that cap their enmity and drain 1/2 their MP pool in one nuke.
    - WHM will continue to exclusively receive new and higher-tier curative spells and abilities.
    - BLU and COR will wait and hope that they strike gold and their new spells/rolls are actually useful. It's always hit or miss for them.
    - DRG will receive another jump or two. Why? Just because.
    - SE will consider introducing a Level 49 level cap on SCH and DNC.
    - DRK was scheduled to receive an adjustment, but SE kept missing the deadline.
    (7)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  2. #2
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Eeek View Post
    - SAM, MNK, and WAR will receive ridiculous DD buffs.
    - PLD will receive more seemingly-random buffs as SE desperately tries to find a way to make it the only 'real' tank.
    - NIN will be somehow adjusted and 'discouraged' from tanking.
    - THF will be nerfed by accident. Repeatedly.
    - RDM and BRD scare SE and they will not receive a substantive adjustment.
    - PUP and BST confuse SE too much to receive a substantive, relevant adjustment.
    - BLM will continue to receive new nukes that cap their enmity and drain 1/2 their MP pool in one nuke.
    - WHM will continue to exclusively receive new and higher-tier curative spells and abilities.
    - BLU and COR will wait and hope that they strike gold and their new spells/rolls are actually useful. It's always hit or miss for them.
    - DRG will receive another jump or two. Why? Just because.
    - SE will consider introducing a Level 49 level cap on SCH and DNC.
    - DRK was scheduled to receive an adjustment, but SE kept missing the deadline.
    You forgot about RNG DD. That's ok. So did SE.

    BAZINGA!

    Edit:

    Quote Originally Posted by Eeek
    THF will get a new useless steal job ability that shares a recast timer with Mug.
    FTFY

    All joking aside though, I am quite interested an optomisitic about some of these job adjustments. Many of the things that have gone into the game recently have come directly from suggestions and conversations on these boards.

    And while there are some completely ridiculous ideas flowing around, they seem to only go with the good ones, and it has been an improvement overall, imo.

    Edit 2:

    Oh wow, just reread that link...I almost forgot that they promised to fix perfect dodge back in 2006 lol.....yeah. Here's hoping. Mind you the idea they listed there is full of suck. Maybe that's why they scrapped it.
    (4)
    Last edited by Nebo; 06-01-2011 at 02:12 AM.

  3. #3
    Player Hoshi's Avatar
    Join Date
    Mar 2011
    Location
    Windurstian
    Posts
    456
    Character
    Hoshiku
    World
    Asura
    Main Class
    RNG Lv 99
    Quote Originally Posted by Nebo View Post
    You forgot about RNG DD. That's ok. So did SE.

    BAZINGA!
    I think I love you lol.
    (0)

  4. #4
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Hoshi View Post
    I think I love you lol.


    3) With enough appropriately leveled mobs to throw at an NM, a BST (or group of them) is basically invincible. This is largely why you don't see Charm as an option in Abyssea.
    I'd be inclined to agree with this reasoning if DD + WHM couldn't already kill everything in Abyssea, with lot sof jobs capable of soloing.
    (2)

  5. #5
    Player Aldersyde's Avatar
    Join Date
    May 2011
    Posts
    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Quote Originally Posted by Nebo View Post
    I'd be inclined to agree with this reasoning if DD + WHM couldn't already kill everything in Abyssea, with lot sof jobs capable of soloing.
    Basically this. How could bst having charm in Abyssea areas break any type of game balance when other jobs are capable of even more broken feats (unlimited mp, sky high crit rate, empyrean weaponskills that do god-mode damage)? Last time I checked, one of the primary complaints of the community was that Abyssea nms were too easy. If this really is the case, what real advantage would bst have over other jobs in Abyssea if they had the ability to charm mobs?

    I believe it's especially silly that in a zone filled with natural enemies, charm is useless. Abyssea might be the current end game loot zone but it's also the primary xp zone. It makes no sense to bsts who have leveled the old school way (charming mobs) to go into a zone slated for xp and not be able to play the game the way they have always played it. Some bsts choose the job for the sole reason they could do it solo. There's tonnes of camps in Abyssea filled with natural enemies that are never occupied because most players gravitate to camps with the easiest, least threatening mobs. Why make these camps if hardly anyone uses them? The majority of bsts would make use of these underused camps rather than popular camps in Abyssea, at least that's how old school bsts worked previously.

    If its a matter of Abyssea's mechanics, i can accept that. To most bsts though, having their prime job ability stripped away from them in the premier locale for xp is a slap in the face. Putting in the same work as other empyrean weapons and having the weapon skill be barely better than our nyzul ws is a slap to the other cheek.
    (5)
    Last edited by Aldersyde; 06-02-2011 at 02:30 AM.

  6. #6
    Player Aldersyde's Avatar
    Join Date
    May 2011
    Posts
    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Quote Originally Posted by Eeek View Post
    PUP and BST confuse SE too much to receive a substantive, relevant adjustment
    I've always felt that SE won't give bst significant buff because they are too concerned with making them too strong and upsetting their conception of game balance. Consequently, this fear makes them bend over backwards to make sure they don't get significant buffs. I'm not saying bst is weak, I love bst, but I do believe bst gets shafted a lot compared to other melee dds.

    My prediction for bst is that by lvl 99 is that we still won't be able to charm in the prime xp area (Abyssea), they still won't have a ws better than rampage (lol at Cloudsplitter and building Farsha), and our best jug will be a damn crab again (although the vnm version would be pretty cool). Personally, I hope for an ability to charm large mob via ability or trait, or large mob jug pets but with the way SE has adjusted bst in the past, I can't see it happening. Doesn't matter though, I'll still play and love bst.
    (3)