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  1. #1
    Player Supersun's Avatar
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    Quote Originally Posted by Eeek View Post
    Also, new r/ex gear such as Zelus Tiara (+8% Haste) or Calmecac Trousers (+3% Haste/+2% DA/+2% TA ... and it's not a drop from Proto-Ultima or a mission reward from ASA) are not big improvements for serious melee RDMs?
    Compare a 75 DD to a 90 DD.

    Now compare a 75 Melee Rdm to a 90 Melee Rdm

    So yeah while Rdm melee gear might have improved I can safely say that pretty much every other job except Blm, Sch, and Smn has received more powerful melee gear then Rdm.

    So excuse me for not being exactly enthusiastic when every other job found bill gates credit card in their christmas stockings. Sure we got something too, but finding coal in out stocking compared to everyone else is hardly a buff.

    And really, when reading your post of what you do in an average party I couldn't find one thing that a Blm/Whm couldn't do nearly as well if not better then Rdm in those situations.

    The only advantage Rdm would have over Sch/Whm and Blm/Whm for what you are doing is MP management and there are bigger issues in your party if you are running out of MP.
    (0)

  2. #2
    Player Greatguardian's Avatar
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    I'll bet an AH RDM can cure better than an AH PLD. Ugh. I'm so frustrated. PLD was billed as a Swordsman with Healing magic, but no one lets me main heal in parties. Why does everyone expect PLD to be on the front line? What's the point of even giving them access to Apollo's Staff if they're not going to Cure? It's downright insulting, SE!

    Protip: Red Mage is easily one of the single most powerful stand-alone jobs in the entire game. Players who are good enough to play it effectively while melee'ing appropriately already do so and no one with a brain complains.

    Here's the thing, though. Good RDMs also know when to chuck the sword and throw on the staff. There is no "Always Wearing A Sword" approach to a job like RDM that will ever be successful. Staves enhance spells. Swords enhance frontline damage. When your duties are limited to Restorative/Buff duties, you aren't losing much by equipping a sword (CdC will outweigh the benefit you get from Cure Potency+, and you're able to use RR/Apoc/MM without much of a loss). When your duties include Enfeebles on resistant NMs, any sort of Nukes, Movement/Kiting, or the versatility granted by being able to change your Main/Sub slots, you wear a bloody staff/wand/whatnot and use Mage atmas.

    RDM is one of the most inventory and macro-heavy jobs in the game to do well. But I tell you what, the fact that not everyone with level 90, 10,000 gil and a pulse can a be sooper dooper awesome magic swordsman is not a problem with the Red Mage job. It is a problem with shitty players who only have level 90, 10,000 gil, and a pulse.

    When an ideal RDM is able to function as billed, the job itself is perfectly fine. If you're not ideal? Work hard and become ideal.

    Inb4 someone tells me you can't fit enough gear into 80 slots to play melee RDM effectively again, despite already having shown a hypothetical 72-77 slot Inventory that covers everything you'd need out at any given time in the RDM subforum.
    (2)

  3. #3
    Player Duelle's Avatar
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    Quote Originally Posted by Greatguardian View Post
    I'll bet an AH RDM can cure better than an AH PLD. Ugh. I'm so frustrated. PLD was billed as a Swordsman with Healing magic, but no one lets me main heal in parties. Why does everyone expect PLD to be on the front line? What's the point of even giving them access to Apollo's Staff if they're not going to Cure? It's downright insulting, SE!
    Bad argument to start. Nice try but PLD has been one of the few jobs that actually lives up to concept and how it was sold. The knight in shining armor that uses a sword and shield and protects his allies. Hell, even the weak white magic is up to par with what you expect out of a Final Fantasy paladin.
    Protip: Red Mage is easily one of the single most powerful stand-alone jobs in the entire game. Players who are good enough to play it effectively while melee'ing appropriately already do so and no one with a brain complains.
    Counterpoint: The job is currently not streamlined and suffers in actual party content because of it. Keep in mind that this game as a whole is built around partying, which already proves the job fails when its components are not all relevant in the very thing the game was designed around. It's sad that some people here cannot wrap their brains around the idea of a hybrid job being capable of choosing their role and being beneficial to their LS/groups instead of having to be pigeonholed into one role alone.
    Here's the thing, though. Good RDMs also know when to chuck the sword and throw on the staff. There is no "Always Wearing A Sword" approach to a job like RDM that will ever be successful. Staves enhance spells. Swords enhance frontline damage. When your duties are limited to Restorative/Buff duties, you aren't losing much by equipping a sword (CdC will outweigh the benefit you get from Cure Potency+, and you're able to use RR/Apoc/MM without much of a loss). When your duties include Enfeebles on resistant NMs, any sort of Nukes, Movement/Kiting, or the versatility granted by being able to change your Main/Sub slots, you wear a bloody staff/wand/whatnot and use Mage atmas.
    I felt you were going to play this card, but fine. Gameplay currently favors the backline caster with buffs much more than any other aspect of the job itself. Nukes didn't even matter until Abyssea, Atma and all that gear that was covered in +MAB entered the picture. Furthermore, front lining does not and should not include buff duties, as you already lose valuable melee time with what we have to cast on ourselves. Occasional utility is fine because you can pitch in during emergencies (much like the class I mentioned in my last post can when front-lining), but that is not part of what you should be doing in the front lines.
    RDM is one of the most inventory and macro-heavy jobs in the game to do well. But I tell you what, the fact that not everyone with level 90, 10,000 gil and a pulse can a be sooper dooper awesome magic swordsman is not a problem with the Red Mage job. It is a problem with shitty players who only have level 90, 10,000 gil, and a pulse.
    Right, the job is an exclusive club. Screw the people that liked the job from previous games, only the elite get to play Red Mage! /sarcasm

    The job used to fill a niche as being able to cover heals in an age where White Mage was the only real healer and Summoner could pseudo cover until you got to mobs that actually hit hard. It was in high demand not because of versatility or anything else, but because it could cure, haste and refresh, which were the three things parties cared about during the leveling process alone. By the time you hit the level cap everyone else is conditioned to expect that from a RDM to let the "real" melee and "real" nukers do their thing. Even with all the whining about RDM not being enough of a healer, I still got dragged along to cover heals.

    Sure, we have Avesta and the clowns that immitated him ruining things for the rest of us who don't give two damns about soloing HNMs and gods (and in my case wish it had been nerfed to hell for the sake of class balance), but what the melee camp wants is simply the option to open up. As mentioned before, that is currently not the case, and the developers have basically been choosing random things to give our class instead of saying "well, this is what we're gonna do with you guys". Hopefully the upcoming posts on class direction will shed some light and will put the questions and issues to rest. If the answers are as definite as I hope they are, then I'll be able to drop the matter and move on.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  4. #4
    Player Karbuncle's Avatar
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    Quote Originally Posted by Duelle View Post
    Bad argument to start. Nice try but PLD has been one of the few jobs that actually lives up to concept and how it was sold. The knight in shining armor that uses a sword and shield and protects his allies. Hell, even the weak white magic is up to par with what you expect out of a Final Fantasy paladin.
    I'm rather positive he was being sarcastic >.>
    (0)

  5. #5
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    Not gonna lie though, I sure as hell wouldn't mind an update to melee proficiency (Why even add Enspell 2 SE) and/or or at least Cure V, but Rdm doesn't 'need' it.
    (1)

  6. #6
    Player Seriha's Avatar
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    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Inb4 someone tells me you can't fit enough gear into 80 slots to play melee RDM effectively again, despite already having shown a hypothetical 72-77 slot Inventory that covers everything you'd need out at any given time in the RDM subforum.
    Because you can't, especially if you're dipping your hands into every cookie jar like a "good RDM" should be. Abyssea's somewhat negated the need for Convert and hMP sets, but once 91-99 content rolls around, it's a safe bet we'll be needing them cluttering our inventories again. And once you drop atmas, our melee drops like a rock and the glaring gap in equipment options for melee only becomes more obvious. Now, the inventory issue could be avoided if we could also equip things from our Sack and Satchel, but I don't see that happening anytime soon. Thus, we go back to needing better hybrid gear that isn't a trashy compromise so that maybe, just maybe, a RDM could hold some echo drops, let seals fall to their inventory, and have room for other miscellaneous drops without playing the inventory game while magically doing everything everyone demands of them.
    (1)
    Last edited by Seriha; 06-06-2011 at 10:51 AM.

  7. #7
    Player Greatguardian's Avatar
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    Quote Originally Posted by Seriha View Post
    Because you can't, especially if you're dipping your hands into every cookie jar like a "good RDM" should be. Abyssea's somewhat negated the need for Convert and hMP sets, but once 91-99 content rolls around, it's a safe bet we'll be needing them cluttering our inventories again. And once you drop atmas, our melee drops like a rock and the glaring gap in equipment options for melee only becomes more obvious. Now, the inventory issue could be avoided if we could also equip things from our Sack and Satchel, but I don't see that happening anytime soon. Thus, we go back to needing better hybrid gear that isn't a trashy compromise so that maybe, just maybe, a RDM could hold some echo drops, let seals fall to their inventory, and have room for other miscellaneous drops without playing the inventory game while magically doing everything everyone demands of them.
    As I recall, your primary complaint with my inventory was the lack of Dark Magic Skill gear. Frankly, I was still being very generous with that set. An ideal RDM isn't ever, ever going to keep their full Nuke sets and staves out while they have their TP/WS sets and Swords out. Why? Because we have a Mog Sack and a Mog Satchel for those things.

    RDM changes roles in the field. Even with only 80 active inventory, you have plenty of room for things that you are going to need available to you *At any one point in time*. If the situation changes and you need to swap to staves and grab your Nuke sets? Chuck TP/WS/Swords into your Sack and grab Nuke/Staves/etc out of it. It takes 30 seconds.

    Here's the thing: Warrior is only good at one thing. Being a Warrior, aka Hitting stuff. Black mage is only good at one thing. Being a Black Mage, aka nuking shit. Red Mage is good at everything. Can you reasonably expect Red Mage to be better at blowing things up than Black Mage? No, but it is (was). Sorry, BLMs. Prior to Elemental Celerity and the crapload of Nuking buffs BLM has received post-Scars of Abyssea, RDM was clearly the superior nuking choice.

    Can you reasonably expect a Red Mage to ever be able to Melee DD as effectively as a MNK, a NIN, a WAR, or a THF? No. Never. Not in a million years. Why? What can that MNK, or NIN, or WAR do aside from DD effectively and tank? Can they Nuke? Can they heal? No. These are specialized jobs, who excel at their chosen function. Red Mage is not a specialized job concept. It is an amalgam of different specializations that it can swap between in the field.

    No matter what, all jobs and roles in FFXI are always best played via specialization. Specialized DDs are the strongest DDs. Specialized Healers are the strongest healers. Specialized Buffers are the strongest Buffers.

    Red Mage is not a job designed to be able to do everything at the same time. Red Mage is a job that is designed to be able to change its specialization, and occasionally utilize multiple, mutually appreciative, simultaneous specializations, without changing jobs.

    Can you heal, buff, Dia, and DD effectively at the same time? Hell, I hope you can, easily. Healing, Buffing, and the Dia spell are acceptably proficient without the use of the Main/Sub slot.

    Can you heal, buff, Nuke, and DD effectively at the same time? No. Why? Nuking and DD'ing conflict. You cannot use staves while DD'ing, and you cannot nuke effectively in a sword.

    What does this mean? If you're doing something which obviously conflicts with another potential specialization, store the gear for said specialization in your sack/satchel. If you suddenly need to disengage and start nuking/kiting, toss your DD gear into your satchel and grab your Nuking gear out of it. I'm sure you can handle autorunning for 30-60 seconds while you spam enter and scroll down, right?

    I really don't want to see the "I want Hybrid Gear that's better than all the specialized gear combined" argument brought up again, but it's not like its gained any more merit since the last ten times it's been thrown out. Keeping conflicting sets out at the same time is stupid. There are some sets that should never, ever be stored, like PDT, MDT, and Refresh/Idle. But really, why the heck would I need instant access to my HMP set if I'm in Abyssea? Or my Bio set if I'm using Dia on everything? Work smarter, not harder.
    (3)
    Last edited by Greatguardian; 06-06-2011 at 12:49 PM.

  8. #8
    Player Seriha's Avatar
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    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    POIDH.
    For 75, TP set was basically Joyeuse/Justice/V.Stone/Walahra/PCC/Suppa/Brutal/Goliard/Dusk/ACC ring/Rajas/Cerb/Speed/ASA/Dusk. It's a haste heavy build with a spritz of ATK and ACC, both of which are still a RDM deficiency. Newer gear that's come since doesn't change much since you could cap Haste before, nor does it really change the ACC/ATK situation much. Some I've chucked. Some I've sold. Goading's more accessible than Speed despite lesser haste. Atheling is a legitimate upgrade. The C. trousers are debatable next to the ASA, as it translates to a big ACC gap where the minimally gained DA/TA could be lost in misses (nevermind Joyeuse still being one of our primary weapons diluting that perk). Beyond that, our TP sets are pretty much still the same with WS considering things like Anguinus over Warwolf. Once atma exit the picture (Hence my Abyssea comment), our good WS, which are mult-hitters, further exacerbate the juggling against STR/ACC/ATK and secondary mods thanks to lesser base skill and no native melee traits.

    Not quite a thousand words, but in absence of a pic, you'll have to deal with it.

    Sorry, but that's the way it's always been for the 'weaker' DDs. They simply have to work harder to compete, and it's not unreasonable for them to need a WoE or Full Empyrean to enter into the equation. DDs have never been on equal ground.
    Pit Strong DD vs. Weak DD with equal effort put into both (nevermind the impossibility short of the exact same gear) and it's still no contest for the weaker. That's part of the problem. People flock to the stronger by default even if it means taking a gimp Strong against the pimpest of the Weak that would outdo them.

    Meanwhile, your head's still up your butt if you think Empyreans or even WoE WS are standard.

    My RDM, from 49-90+, always received fast invites for Abyssea exp.
    So, by admitting you didn't level the job the old way, you've pretty much confessed no first-hand experience on the actual issues myself and others have brought up over the years. Hint: This isn't a problem that just materializes at 90.

    Leaders like me because I don't suck.
    Leaders on your server are clairvoyant? I must learn their secrets to constructing the perfect PUG and how seeing a name and possible search comment divulges one's full potential. Or maybe this is where you say you only EXP with your LS or a static. Most don't.

    <lines of self-back patting>
    POIDH time? Is this where I say I'd been my preferred LS RDM doing the back-line gig in various events prior to the cap increases where myself and others felt the brunt of pink magery with no hinted direction from SE other than a seeming sense of inaction? I mean, I guess we could look forward to the job map, but that's not really any different than the years we sat around before that hoping for fixes and changes.

    On another note, you can't hide behind Guru status here. You can and will be called out when you're off-base, and if you're smart, you'll see it as an opportunity to reconsider your stances or learn something.
    I must have been asleep or something when I conveyed that posting on Alla somehow makes me unconditionally right. Please link. This isn't the first time you've brought it up, let alone as yet another attempt at an insult toward myself or anyone who posts there. Yes, I've called you out on your own behavior here and its carry-over to BG, and it seems I've struck a nerve. When you can convey that precious knowledge of yours without running away for support or poisoning it with your sour attitude, maybe you might actually teach me something. I know your eyes are rolling right now, so prepare for it again, but I do learn things when there's actually something to be learned.

    Otherwise, I'll just give you the advice that you're never going to change my mind about RDM in its current position, as we're intrinsically conflicting in both personalities and play styles. I, however, want options for the job. You? "Screw 'em! They're retards."
    (4)
    Last edited by Seriha; 06-06-2011 at 12:15 PM.

  9. #9
    Player Eeek's Avatar
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    Quote Originally Posted by Seriha View Post
    Meanwhile, your head's still up your butt if you think Empyreans or even WoE WS are standard.
    For some DD jobs, yes, they absolutely are standard. The weapsonskills are just that good. I can understand folks who don't want to pursue a full Empyrean, but the WoE Empyreans are a reasonable and powerful option that are simple to complete on any schedule with or without assistance from friends. Every DD who takes their DD jobs even somewhat-seriously, and does not own a Relic/Empyrean, should have a WoE Empyrean or be working on one provided the weapon grants them a top-tier WS. Some of the weaponskills are not worth the effort.

    Quote Originally Posted by Seriha View Post
    So, by admitting you didn't level the job the old way, you've pretty much confessed no first-hand experience on the actual issues myself and others have brought up over the years. Hint: This isn't a problem that just materializes at 90.
    Do we really need to drag out the 'players have to level their jobs in 4k/hour crab parties to be a good player' argument? Smart, dedicated players will play well, and poor players will be poor. Always.

    And I like how I have no first-hand experience with RDM's issues despite being around the job for years, studying the job, gearing the job, and playing it extensively in the field. Anyways, most good players are well aware of the capabilities of jobs they do not have leveled. It's a part learning the game.

    I've never meleed on my RDM in a group setting because I'm fully conscious of RDM's abilities and what contributions are needed from me for the group to be successful (it's as simple as looking at the party/ally list). Playing RDM feels like playing a God on the battlefield, and that's without /SCH (I don't enjoy leveling, but it's at 30 now and I will force it to 49 somehow ; ; ). RDM isn't primarily a one-trick pony like WHM or BLM - RDM can do damn near everything I'd want to do as a mage in the field. I absolutely love RDM's ability to switch on-the-fly between defensive/supportive play and offensive play, and I can make all sorts of subtle adjustments to play that vary from mob to mob and from area to area.

    If I wanted to melee, I would have leveled an actual melee. While I did build a RDM melee set before taking a break (<3 summertime), I only intend to use it for fun in solo play. I don't care to put in the necessary effort to make RDM an effective melee in group play. If I ever make an Empyrean, it'll be a Twashtar without question.

    Quote Originally Posted by Seriha View Post
    I mean, I guess we could look forward to the job map, but that's not really any different than the years we sat around before that hoping for fixes and changes.
    RDM's been an incredibly powerful job for years, so I can understand SE's hesitation in tweaking it too much. Something does need to happen in the next 6 months or so, though. It's easy to assume that the Devs will somehow boost RDM's enfeebling capabilities, but as happened with Break, they seem hesitant. I do think Cure5 will happen by 99.

    I'm not sure what else the Devs would be willing to do. They could adjust RDM-casted enfeebles to be inherently more accurate on mobs/NMs that are highly resistant or outright immune to certain enfeebles, but that could break solo RDM. I'm afraid we'll mainly see additional tiers of spells as happened with Refresh 2. I wouldn't be surprised to see spells like Para3/Slow3/Phalanx3 show up in the next-tier merit system after level 99.

    Quote Originally Posted by Seriha View Post
    without running away for support or poisoning it with your sour attitude, maybe you might actually teach me something.
    I'm fully aware that you don't care about my opinions simply because they're different than yours. That's understandable and incredibly common as has been demonstrated through psychological research. I write more for others than for you. I don't know why RDMs across all FFXI RDM Forums are so strangely obsessed with RDM melee while most RDMs I've encountered and spoken with in-game over the years don't care much about it. I write for myself and those who don't want the job so fundamentally adjusted as to cripple it.

    I write because these official forums are probably the among biggest threats to FFXI in its history.
    (1)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  10. #10
    Player Ravenmore's Avatar
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    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    When were you playing that you would take a SNM main healing over rdm. Really rdm has been a healer in exp ever since the player base came around to seeing how retarded it was to exp on IT++ making 2 healers pointless. Endgame they went to the thier main role of debuffs, back heals, party buffs. Rdm is not the olny job that is really differnet then other games. Everytime some one spouts off that crap I really wish they didn't give 11 the Final Fatasy name
    (0)

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