It's a very simple formula:
Avatar's Favor + Bloodpact Rage > 0
It's a very simple formula:
Avatar's Favor + Bloodpact Rage > 0
Why do people complain about RDM?
It's been overpowered to the point it can do everything BY ITSELF since it got meritable spells.
Not only could it solo better than everyone, but it was essential to party play too.
And for those who complain about RDM melee, well it's never been that in FFXI. It may have in FFI or FFIII, but it was never even close to that in FFXI. It gets some gear, it can use some swords, but its just never going to be worth while.
RDM was always intended to be a hybrid melee in ffxi. Hi2u enspells. Players just pigeonholed the job into a backline job. Convert was made so they never needed to rest mp. Refresh was added so MP users could rest less and melee more. Fast Cast was supposed to cut down on castng and make it easier to get spells off on the front lines. Spikes were for the front lines. RDM was put on light melee armor. RDM was given fairly nice swords, fencing swords. RDM got composure which increases melee damage by upping accuracy and decreasing time spent buffing, and the new Est. Set enhances this even further. Tier 2 enspells. SE is releasing loads of new melee Armor with RDM on it.
All of that is fairly good proof. Hell abyssea was designed so anyone could effectively melee, though RR unbalanced it and left SAM and DRK in the dust, and completely removed the need to rest at all. SE has been pushing all mages to melee more in fact. Through JAs, JTs, new WSs, spells, gear, and battle systems that encourages them to be on the front lines.
Don't believe me?
WHM: Given an entire job mode designed for being in the front lines that focuses on increasing MP efficiency. A spell that can greatly enhance melee accuracy, some tests parsing 35+ to acc, adds light damage, and gives subtle blow. Multiple native WSs capable of restoring large chunks of MP. New gear.
RDM: Covered above.
BLM: loloccult acumen. Spikes. Spirit Taker. Faster casting. New gear.
SMN: Spirit Taker, certain Avatar's Favor, Auto-Refresh II, MP recovery through syphon, and New gear.
BRD: Fencer, Crit defense, JAs can be used to keep specific songs on yourself, Military Parade, New gear.
SCH: loloccult acumen, Self SC, TP Regain spell, less casting of buffs through longer duraton and shorted casting times, New Gear.
Most of these changes have been made since the new introduction of battle systems that reward individuals based off of factors such as damage received and dealt, hp healed, enhancements granted, etc. The rewards of Beseiged, Campaign, WoE, and Bastion are heavily skewed in favor of those on the front lines. Better balance in these systems is probably why these jobs have seen a lot more useful front line ability boosts since their introduction.
Untrue. Other jobs had soloed most other things RDM had, oftentimes more quickly. Holding back a job from updates because you fear they'll solo other new things is folly. Rather, if SE is afraid of someone soloing their new precious NM, they need to design it so you can't. Rage timers, regens, regains, limited combat area, draw-in, fixing pinning, shadow-passing TP moves or ranged attacks, etc..Not only could it solo better than everyone...
Not really. BRDs and CORs were superior refreshers back in the day, and anyone who felt RDMs healed better than WHMs had only dealt with bad WHMs (Who only got more powerful with /SCH and Solace/Misery). Slow and Para could also be handled by WHMs, so the low-man argument is kinda moot since I doubt people tried thanks to the RDM TP burn bandwagon. Put simply, the job isn't needed for anything now and in its current incarnation is basically third-rate everything, if not worse (especially in the melee department)....but it was essential to party play too
There's some justified concern floating around. Sure, you'll get the trolling counterpoints to try and goad people into fights about it, but people aren't inviting RDMs to proc, main heal over WHMs in Abyssea, buff whore, nuke, melee, or even solo crap for them. And if they are, it's a last resort kind of deal or other primary roles are covered. Regardless, no job should have to solo to try and adhere to its concept.
The future''s gonna suck for all these people who use Abyssea as some sort of standard for what a job needs. Have they really not realized we're going to have nine more post abyssean levels and more upgraded/relevant content outside of abyssea than inside? Then where will their arguments be?
RDM will be desirble again when it sinks in that a WHM + WAR/MNK/THF/NIN doesn't instantly mean you win anymore. More Refresh will be needed, mp management necessary, and debuffs will become essential. When that time comes, RDM will be sitting pretty with the most crippling debuffs in the entire game.
RDM is the least of your worries then, since essentially MNK RDM THF PLD DRK RNG BST BRD SMN DRG SAM NIN COR SCH DNC aren't needed for anything.
In the end all you really need is a WAR a NIN and a WHM and you can get everything the game has to offer right now.
RDM on the other hand brings a LOT to the table. Slow II is up to 12% more potent than Slow, Paralyze II is also retardedly powerful. Yeah, BRD is better, and it always has been to some extent. Don't get ahead of yourself saying that RDM really needs something to pick up the slack, because in reality it doesn't. It's still as powerful as it was back at 75, same as BRD and COR. You just don't NEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED refresh anymore.
Plus now with the right atma it can do Blizzard IV that can compare with Freeze II (Since they can refresh themselves they don't need to burn an atma on refresh).
Mobs in Abyssea dont need debuffs, Cure IV isnt going to keep up with AOEs/high HP pools and Refresh/Buffs being self-contained makes a support line a joke.
RDM nuking means nothing as you don't have all the trigs and damage is in no short supply. In Abyssea, RDM brings nothing to the table.
The only reason why RDM made all the parties back when was due to a support line being needed to keep MP going, debuffs were critical when wiping actually meant wiping and Cure IV was pretty much enough to keep DD up.
SE gave away all the tools that made certain jobs desirable through Atma so is it no surprise BRD/COR/RDM popularity has tanked.
Last edited by Sparthos; 06-05-2011 at 07:00 AM.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
Cry me a river.
The only problems RDM has are the people playing it.
I would say it's that being a generalist job is looked unfavourably upon in MMO settings (no one wants a job that can do a lot of things but not very well) but Rdm is still in a better position than most other generalist jobs that I can think of.
EDIT: NVM, just saw it happened late last year as well.
Last edited by Neisan_Quetz; 06-05-2011 at 09:03 AM.
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