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  1. #41
    Player Soundwave's Avatar
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    Mar 2011
    Posts
    402
    I may be wrong but VW seems to require a bit to many ls members to do the event and I don't see many HNMLS now a days, at the current time you may be able to do VW in lower numbers if possible but if the Tiers get much harder I don't see the events worth wild, will turn into AV/PW situation...people may want to do them but the amount of people and the effort required will not be worth doing in the end.
    (0)

    Hail to the king baby, Sig by Kingfury

  2. #42
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Its more to do with the effort reward. Most of the gear is crap or side grade. Only reason you joined a "HNMls" was the ones that went after ground. Many other endgame shells did ZNM, KS99, dyna, limbus, sky so on but avoided ground. If VW had rewards that people wanted and not BS gear like Accursed Belt it would be done.
    (0)

  3. #43
    Player
    Join Date
    Mar 2011
    Posts
    960
    Has nothing to do with numbers.

    VW loot doesn't justify it's existence. You have a few "good" pieces here and there but overall you're better off sitting in Abyssea where everything falls into your lap rather than chase down hard mobs with not so diverse lootpools for minor upgrades if any at all.

    T1s only have one unique drop and if you don't get it? You get garbage.
    T4 has some unique armor but it's exceedingly rare and yet again if you don't get the unique drop, you're utterly screwed. The initial awesomeness of the top tier mobs is ruined by opening the chest to be rewarded with random jewels and other placeholder garbage.

    If there's one thing about XI that's remained constant is events where loot is not in abundance fall to the wayside after the gung-ho shells run through it and get a taste of what the gear situation is like. Not even knocking it for its complete copy/paste of a previous event (ANNM), it seems SE fell right back into the claptrap that doomed such events like VNM and Moblin Maze Mongers with Voidwatch.

    ZNM? Good rewards, plenty of rewards.
    Nyzul? New sets, improvements over previous gear.
    Voidwatch? Side-grades +1, copy/paste content.
    (1)
    Last edited by Sparthos; 06-03-2011 at 10:33 AM.

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  4. #44
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    If i did Voidwatch, It would honestly be for getting the Aura-Gear, and the Deluxe animator, then i'd be done >__>

    Oh, and the Harpe from the Harpy, Just for fun.
    (1)

  5. #45
    Player Soundwave's Avatar
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    Mar 2011
    Posts
    402
    that's why I said "I may be wrong."
    (0)

    Hail to the king baby, Sig by Kingfury

  6. #46
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Off topic : I just want to say as far as Void watch goes it's pretty good SO FAR

    and by that i mean there is enough there for pple to play it and understand the system there may only be a few peice of gear that are :Q__ and alot that are meh or +0.05 on the old best gear but thats ok because this is part 1 there is going to be a second part and until then i'm not going to right it off just yet.

    On topic : Asking for a road map for jobs is kinda a tough question cause i'm sure every jpb adjustment they have too look and the balance and decide what job needs what so planing it for 12 months is pobably impossible outside that the basic stuff we can prolly guess.

    By my guess we'd prolly get a few of these

    WAR and MNK will prolly get a few tweak nothing major till 99 or new merits
    THF i'd imagine will get some more hate tools or DD tools now SE have fixed TH
    RDM and SCH may get some cure tool so they can function as a healer in abyssea
    BLM more spells maybe meee-tea-orrrr
    WHM iono more cures/ways to sustain mp outside abyssea (honestly no idea)
    DRK prolly some magic tweaks i can't see melee buffs until 99/new merits for this job
    PLD a way to hold hate over other jobs.
    BST SMN more /random pet tweaks
    DRG hoestly if they not reducing call wyven time soon or making it so a wyven doesn't die as much there just ignoring DRG (prolly some new jump too lol)
    SAM i believe there due a decent buff now not sure if SE will wait till 99 tho
    BLU more spell and therefore more job traits lol
    COR it should be a buff on 11 rolls but they gave us the lol roller's ring (pure fail SE)
    PUP iono... i stay away from this job
    DNC little more healing power maybe a new samba/step i dunno.
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  7. #47
    Player Lazus's Avatar
    Join Date
    May 2011
    Posts
    45
    Quote Originally Posted by Rezeak View Post
    Off topic : I just want to say as far as Void watch goes it's pretty good SO FAR

    and by that i mean there is enough there for pple to play it and understand the system there may only be a few peice of gear that are :Q__ and alot that are meh or +0.05 on the old best gear but thats ok because this is part 1 there is going to be a second part and until then i'm not going to right it off just yet.

    On topic : Asking for a road map for jobs is kinda a tough question cause i'm sure every jpb adjustment they have too look and the balance and decide what job needs what so planing it for 12 months is pobably impossible outside that the basic stuff we can prolly guess.

    By my guess we'd prolly get a few of these

    WAR and MNK will prolly get a few tweak nothing major till 99 or new merits
    THF i'd imagine will get some more hate tools or DD tools now SE have fixed TH
    RDM and SCH may get some cure tool so they can function as a healer in abyssea
    BLM more spells maybe meee-tea-orrrr
    WHM iono more cures/ways to sustain mp outside abyssea (honestly no idea)
    DRK prolly some magic tweaks i can't see melee buffs until 99/new merits for this job
    PLD a way to hold hate over other jobs.
    BST SMN more /random pet tweaks
    DRG hoestly if they not reducing call wyven time soon or making it so a wyven doesn't die as much there just ignoring DRG (prolly some new jump too lol)
    SAM i believe there due a decent buff now not sure if SE will wait till 99 tho
    BLU more spell and therefore more job traits lol
    COR it should be a buff on 11 rolls but they gave us the lol roller's ring (pure fail SE)
    PUP iono... i stay away from this job
    DNC little more healing power maybe a new samba/step i dunno.
    RNG will just vanish because no one remembers that job in the game anyway, lol

    now speaking of roadmap for job adjustments apparently they are giving us one with the usual "in the near future"
    (0)
    Last edited by Lazus; 06-03-2011 at 05:33 PM.

  8. #48
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Well soundwave you got part of your wish.
    (0)

  9. #49
    Player Return1's Avatar
    Join Date
    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    Voidwatch has some nice pieces. People haven't really mastered the system, and these are just the first part of the voidwatch system. I'm expecting more powerful mobs, more powerful atmacite, more gear with Sphere effects, higher powered gear, and with the newer gear, an increaseddesire to do Voidwatch. Hell I already want a few things from voidwatch, especially Ganesha's Mala.

    If I had to guess a rection for jobs:

    WAR: More reasons to use various weapons. Maybe not a job specific change, but a change to the battle system or ways to fight mobs. The Abyssea procs, Jailer of Temperance, and the damage type Limbus zone are good examples. Would not be surprised to see a native DW to make 2 one handed weapons better for said system.

    MNK: More damage enhancements to continue the trend on MNK getting JAs and Traits for damage. Guard fix.

    THF: THF is on he right track. Steal/Despoil and Mug recasts lowered to 1 and 3 minutes respectively, and a new Despoil type of ability tied to Mug. The lower recasts would let THF help more with dispells and additonal debuffs in a way unique to them. Possibly a debuff to enhance critcal hit rate on a target.

    WHM: A way to remove Weakness from tanks, possibly at the cost of weakening yourself. Boost to "emergency" healing, possibly a JA to instantly restore HP, in the line of Martyr.

    RDM: A way to dispel auras. Slight boost to curative power. Possibly a Plague like debuff and an addle effect for mob TP moves. Haste 2, maybe up to 30%. New Phalanx tier.

    BLM: More insanely powerful nukes, including Meteor. Possibly a trait to return a percentage of damage dealt by a damage spell to your mp pool (EX: 2000 damage Fire V returns 20mp). JA to greatly enhance MB or ignore a target's magic damage reduction traits.

    PLD: More ways to mitigate damage, and new CE boosting hate tool (Possibly like a second flash type spell). Mostly a change to the new NMs and HNMs that come out, making them inconvenient to blink tank, such as AoE melee attacks or constant use of shadow stripping spells.

    DRK: Possibly Absorbs for Attack, Haste, and Enhancement stealing. Hopefully a fix to the problem of short duration and decaying effect of stat absorbs. Absorb-Haste would really fit in with the theme of DRK speed. A new native WS that doesn't suck for Scythe and Greatsword would be nice.

    BST: More Damage based JAs that involve a pet. Trait to improve TP gain. Possibly a way to transfer tp from pet to master or vice versa. Maybe a JA/Trait to SC with pets.

    BRD: More defensive buffs. A new March.

    RNG: Enmity shed. Retooling of damage calculation to enhance damage to make up for lower speed/lack of auto attack unless they cave and add an auto attack. Probably a shift to more dangerous mobs that require you to stay out of range.

    SAM: An adjustment to the SC system. Possibly a JA to enhance your new WS Greatly on a one minute timer. SCs will probably debuff in some way.

    NIN: More ways to lower mob TP gain. Possibly small party enhancement JA to crit rate.

    DRG: A new jump. Ways to boost wyvern stats and breaths. More control over your pet. Possibly a Hasso/Seigan mode to make your pet sacrifice auto-attack rounds in order to do more powerful breath spells, or to have your pet sacrifice breath spells to enhance your TP gain.

    SMN: More defensive buffs. New Physical Bloodpacts. A new way to enhance your avatar's abilities by sacrificing HP/MP or enhancing perp cost. Boost to Favor effects.

    BLU: New spells, and JT. A new ability to add an ignore defense of level correction effect to your next BLU spell. Possibly a new ability to enhance the potency/duration of enhancement or cure effects of your next spell.

    COR: Boost to 11s and more ways to stack the deck to obtain 11s.

    PUP: Have no idea how PUP even works. Possibly a way to boost either master or puppet damage while lowering the other.

    DNC: Separating Waltzes into groups 1 and 2. 1 being single target HP recovery, 2 being AoE HP recovery or status removal. New steps and a Flash Flourish.

    SCH: Double weather storms. Strategems to enhance party member actions instead of the user's.


    Just some guesses at future changes.
    (0)

  10. #50
    Player Soundwave's Avatar
    Join Date
    Mar 2011
    Posts
    402
    Quote Originally Posted by Ravenmore View Post
    Well soundwave you got part of your wish.
    True True...but I'm sure I was not that only one who was wanting something like this.

    **Edit**

    next update is level 95 ya?
    (0)

    Hail to the king baby, Sig by Kingfury

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