I'm sorry, but if you think meaningful RDM melee will spell the end of FFXI (It's not all about damage, if you've been paying attention to any ideas floating around), that's your problem. Bad players will be bad players regardless of what happens, but to be so vehemently against adding potentially useful tools for the good players to make them that much better just has me scratching my head as it conflicts with that sense of skill and efficiency you're trying to impose of the caster-only role. We're otherwise conveying added risk should yield added reward, not more party hassles just to get people angry because someone somewhere was doinitrong.I write because these official forums are probably the among biggest threats to FFXI in its history.
So, while you might think Cure V a good addition, the conflict of opinion here is that it's only further homogenizing the mage jobs instead of diversifying them and giving them all reasons to stand out. At current, a 99 RDM/WHM and a 99 SCH/RDM aren't going to be all that different. And in the game's current climate, neither job are particularly a first choice. Just as we can't hope blindly for good updates toward a job, we can't hope blindly for content that would make either relevant again. Neither job are solely healers. Cure V will undoubtedly push both in that direction with no strong hope of dabbling in their other aspects since both will have haste, refresh, status cures, enfeebles, and a big cure. Exit Abyssea and a RDM won't be aggressively healing while throwing out nukes. MP just doesn't support it. SCH conflicts through Arts use, as well. RDM's simple distinction from SCH should be the frontline aspect, as SCHs are the ones stuck with the historically lesser damage staves, a diminished club proficiency compared to WHM, and no native skills or traits to imply they should be swinging much, whereas RDM at least gets Composure and Enspells with Refresh and Convert arguably conceptualized so they don't have to rest between fights, thus losing TP in the old days. We, the players, unfortunately perverted that intent into brute force healing.

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