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  1. #1
    Player Harukusan's Avatar
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    Mar 2011
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    186
    Character
    Harukusan
    World
    Ragnarok
    Main Class
    WAR Lv 99

    BLM/SMN Staff Weapon Skills limited without proper subs

    For the longest time I've been curious as to why BLM and SMN were always restricted from using certain weapon skills with a staff without the use of a proper sub job. Relic, Mythic, and Empyrean weapons all focus primarily on BLM and SMN (and I guess SCH but I don't know much about that job). Relic staff: BLM/SMN only. BLM and SMN mythics are staves. Empyrean staff is BLM/SMN/SCH. Not the jobs that are required in order to use specific weapon skills: Earth Crusher, Sunburst, and Cataclysm. The first two are used for red triggers, and Cataclysm could be used by said solo BLM or SMN to build their Abyssean lights, or for use as other triggers in new battlefields, or simply because it's the most damaging weapon skill as a BLM without cruor/atma buffs. Even just for kicks or self satisfaction we are unable to perform these weapon skills, and I'm not even sure why. If Black Mages and Summoners were predetermined to use staves, I don't understand the logic behind this restriction. Care to explain? Is it so difficult to lift this?
    (4)
    Last edited by Harukusan; 05-27-2011 at 11:19 AM.

  2. #2
    Player Schrute's Avatar
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    May 2011
    Posts
    25
    Character
    Schrute
    World
    Bismarck
    Main Class
    BLM Lv 99
    Well I think the developers chose those weapon skills in mind for procs because if blms got them as well then we would then have the majority of the spells for grellow procs, blunt blue procs, and now staff red procs. That a lot of procs for blm where as some jobs have hardly any. I'm a career blm, I love all fellow blm's as well but I think the logic was simply that, to not over load one job with important procs.
    (1)

  3. #3
    Player Meyi's Avatar
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    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    I think it's strange that BLM and SMN don't have access to all the weaponskills. But, I can see what Schrute is saying.
    (0)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  4. #4
    Player Harukusan's Avatar
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    Mar 2011
    Posts
    186
    Character
    Harukusan
    World
    Ragnarok
    Main Class
    WAR Lv 99
    This was the case many many years before Abyssea was ever thought of. You can't tell me that this was predetermined in a 10 year old game. Procs may be a major purpose for these weapon skill now, but the fact that they were never available makes no sense. They do have other uses outside of procing NMs.
    (1)
    Last edited by Harukusan; 05-27-2011 at 12:40 PM.

  5. #5
    Player RAIST's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    2,563
    Quote Originally Posted by Schrute View Post
    Well I think the developers chose those weapon skills in mind for procs because if blms got them as well then we would then have the majority of the spells for grellow procs, blunt blue procs, and now staff red procs. That a lot of procs for blm where as some jobs have hardly any. I'm a career blm, I love all fellow blm's as well but I think the logic was simply that, to not over load one job with important procs.
    This doesn't really work against BLM, as /WHM is workable--and it also extends it's yellow proc line into WHM as well. And SMN can just as easily /WHM as well.

    What really baffles me is the MELEE jobs that get native access to Cataclysm, which has MAGE stats for it's mods.

    Just bassackwards.
    (0)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  6. #6
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    If I were to wager a guess it would simply be that these jobs are Mages, whose roles have very little to do with melee combat. They are given staff skill so that they have the ability to hit things with a weapon if they absolutely need to, but it is no surprise that they do not have access to higher tier combat abilities like HQ WS.

    Blm and Smn are not Stave Masters. They are non-melee jobs who have a basic proficiency in staves because it would make even less sense to give them any sort of proficiency in anything else.
    (0)

  7. #7
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    The odd part is if I recall correctly both (or at at least Smn) have higher skill than Whm who does get all the EX staff Weaponskills. Then again they also made Sanguine Blade EX so..
    (0)

  8. #8
    Player Mezzopiano's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    60
    Character
    Mezzopiano
    World
    Asura
    Main Class
    SCH Lv 90
    Because BLM, SMN, and SCH are the jobs that need weapon skills the least. All three are very capable of DDing with spells and bloodpacts instead.
    (0)
    Mezzopiano of Asura

    ~BLM90 SCH90 SMN90~

  9. #9
    Player RAIST's Avatar
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    Mar 2011
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    Bastok
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    2,563
    bah... but it get sooooo boring sometimes. It's a hella lot of fun to run in swinging a scythe like a maniac. Don't hit much, but it gives everyone a good laugh now and then.....

    In all seriousness though, BLM and SMN can be pretty handy with a Staff. Club as well--if you're set up for them, that is. Setup your own chains to burst with and such--there is a lot of potential in there to make the jobs more than just the cookie-cutter, one-trick ponies everyone has pigeon-holed them into over the years.
    (0)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  10. #10
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Greatguardian View Post
    If I were to wager a guess it would simply be that these jobs are Mages, whose roles have very little to do with melee combat. They are given staff skill so that they have the ability to hit things with a weapon if they absolutely need to, but it is no surprise that they do not have access to higher tier combat abilities like HQ WS.

    Blm and Smn are not Stave Masters. They are non-melee jobs who have a basic proficiency in staves because it would make even less sense to give them any sort of proficiency in anything else.
    This would make sense, If not for WHM.

    What with WHM not being a melee job (Don't gimme lip), getting access to not only unique Weaponskills of Club and Staff (both!), But also a 100% unique to WHM Weaponskill (Hexastrike)

    WHM is on the same boat a BLM, and SMN, They are not masters of clubs (Only ~B skill? PLD has A-), They are simply given basic proficiency. Yet they get so much.

    There is no valid excuse for BLM and SMN not to at least receive exclusive Staff Weaponskills :\, Even if their only use is Red triggers. They are on the Relic Staff after all... It just makes no sense.

    So i don't think that reasoning works
    (4)

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