The difference between a working as intended and not, is that you get stuck with no practical way out. If my maton is not @ 100% health, ADD doesn't apply.

I was never the intention of the dev team to trap our matons in a loop where it would only cast these spells. this is a byproduct of NM design and limitations of AI. Only when you combine these aspects that are independently working do you get something that is NOT working as intended. I'm sure the DEV team did NOT want to put this restriction on us. But because there are far too many factors to consider when designing confrontations some of the smaller details will get overlooked.
Since i don't believe that the confrontations should be changed to match this issue, it is the AI that should be change to avoid this kind of unintended result.