Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 48
  1. #31
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Actual Damage is calculated by multiplying the following factors in order and flooring after each step..... here are EACH of the things you look for when doing magic damage..

    1 Lets Start off with D... your D value on pup is FAR lower than a BLM players because automation INT is ONLY boosted by maneuvers and atma while players get cruor buffs gear and atma

    2 multi target damage reduction is for aoe spells only not applicable for pup

    3 resists! while inside abyssea this factor is more off null because of magic acc bonuses on atma

    4 Staff bonus ! wow i dont really see a pup getting a staff bonus of 25% they dont get any!

    5 day/weather mehh not huge but when it hits blm can FORCE it to proc 100% of the time pup cant..

    6 lol magic bursts.. are next both can do it but i dont see pup doing it as much because you cant plan it as easily

    7 MAB/MDB! pup with 3 ice maneuvers can reach +45 MAB from loudspeakers +10% from optic fiber about 50 little less +60(if nuking ice) from beyond +50 from ultimate and id assume that you would use minkin for 3rd so +160 with 3 ice menuvers(lol 3 wtf)

    in just full AF +2 set with 2 MAB earrings you sit at +39 on blm can add searing cape +5and like Artimis medal or ugg for +ill go with 5 tho its more ohh shit look at that +49.... about the same as your pup with 3 ice up ........ than same atma for ... +159....

    8 is damage adjustments based on monster type and thats not going to change for either job soo its null too

    out of ALL that i fail to see how the BLM that CAN nuke just as hard but nukes MUCH faster will lose.


    can i get a this was all fabricated out off my ass again please? id love too see how your going to say pup out nukes blm now..
    (0)

  2. #32
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,929
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Thanks for posting the magic damage formula which I already knew for me. That was so informative, and has absolutely nothing to do with the topic.

    You just talk about someone doing "6k" nukes, and when I ask for more, you don't give it, instead you give me this B.S.


    The automaton can get more magic attack bonus than anyone. More than enough to overcome the staff bonus. You forgot about the ice maker, which MULTIPLIES your total MAB. This is the kicker that makes automaton nukes so strong.

    No one does magic bursts planned anymore, they usually happen by accident. If I really want to, I absolutely can plan to do them, however.

    D value is lower, yes. but not enough to matter here. INT is still > enemy INT on trash mobs. Additionally, Empyrean gear gives +13 INT to automaton, plus the maneuvers = still a decent amount of INT.

    Lets see here, for MAB:
    3 ice maneuvers. All calculations factoring base Optic Fiber where applicable.
    Loudspeaker I: 22 MAB
    Loudspeaker II: 27.5 MAB
    Mana Channler: 5.5 MAB
    PUP relic feet: 5 MAB
    Atma of the Beyond: 30 MAB
    Atma of the Ultimate: 50 MAB
    Atma of the Bayign Moon: 30 MAB
    Total: 170 MAB

    Ice maker: +60% to your total MAB, effectively (Multiplier applied immediately after magic attack bonus)

    Total: 272 MAB (effectively)

    Atma of the Beyond also adds 30% damage for Blizzard V.

    You can also push the damage higher with magian trial weapon and an ACP body augmented with pet MAB.

    The end result is what matters. You still haven't posted any actual numbers. All you've posted is the theory which I already know.
    (0)
    Last edited by Alhanelem; 06-06-2011 at 01:07 PM.

  3. #33
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    OMG you put ice maker on lmao and Mana Channeler

    total Epeen 1 nuke do you need it? so your going to cut spellcast delay and Wipe all the ice maneuvers you have up just to overload over and over again as you cast at half a blms speed? your failing to prove your point man lol you D int is also a big deal im on blm now and as elvaan i have 81+160 int lmao thats not a big deal? you cut the 50 int i had given you to epeen more MAB omg im done troll wins here xD

    also Blizzard V on blufalo 6.3K bro
    (0)

  4. #34
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,929
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    If you're using activate/deactivate, spellcasting delay is irrelevant. BLMs don't continously cast bam bam bam either... unless they like dying. The automaton doesn't have that problem. Even if it dies, you can just bring it right back. Also, the mana channeler is only 5 MAB. I could take it off and the numbers wouldn't be much different. It was simply to illustrate what is possible.

    Look, try to wrap your head around this: No one's saying that the blm puppet is there specifically to replace a black mage. It still pumps out respectable numbers that other players must put forth effort in order to achieve. It is there for utility and flexibility, two traits you don't seem to comprehend. There are mobs out there that you don't want to get close to. And before you say "just go BLM" not everyone wants to play BLM. The automaton can also do things players can't, like cast while moving, which is extremely useful. No one is here trying to say that DDing on pup is bad and BLM puppet is just flat out better. No one is saying this. It does, however, have its uses. Crap is situational.

    you cut the 50 int i had given you to epeen more MAB omg im done troll wins here xD
    Generally, MAB adds more damage than INT. unless your INT is so low that you're recieving a penalty to damage.

    You're darn right you're a troll. Thanks for pointing that out to me. I guess your "I am a jerk" signature should have clued me in. Time to ignorelist you and find someone worthy of discussing with.
    (0)

  5. #35
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Alhanelem View Post
    If you're using activate/deactivate, spellcasting delay is irrelevant. BLMs don't continously cast bam bam bam either... unless they like dying. The automaton doesn't have that problem. Even if it dies, you can just bring it right back. Also, the mana channeler is only 5 MAB. I could take it off and the numbers wouldn't be much different. It was simply to illustrate what is possible.

    Look, try to wrap your head around this: No one's saying that the blm puppet is there specifically to replace a black mage. It still pumps out respectable numbers that other players must put forth effort in order to achieve. It is there for utility and flexibility, two traits you don't seem to comprehend. There are mobs out there that you don't want to get close to. And before you say "just go BLM" not everyone wants to play BLM. The automaton can also do things players can't, like cast while moving, which is extremely useful. No one is here trying to say that DDing on pup is bad and BLM puppet is just flat out better. No one is saying this. It does, however, have its uses. Crap is situational.

    Generally, MAB adds more damage than INT. unless your INT is so low that you're recieving a penalty to damage.

    You're darn right you're a troll. Thanks for pointing that out to me. I guess your "I am a jerk" signature should have clued me in. Time to ignorelist you and find someone worthy of discussing with.
    yeah every blm cast less than 1 spell a min ............................................................................................................... and the Troll is you not me troll.

    just because smn can pop out heavinly strike for alot every min doesnt make them any less useless because its NOT enough damage if you really think a blm will die from going bam bam bam youve never seen how much 1 BAM takes out of the mobs HP.. doesnt take long to kill things and mana wall and enmity douse are things.


    i also wasnt telling you that pup cant drop a good number here and there im here to inform you that in all situations a blm WILL beat a pup+blm pet.
    (0)

  6. #36
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Jar, an automaton WILL outnuke a BLM on a case-by-case basis, and often over time as well. Even in Abyssea.
    But they are restricted by cast timers and maneuvers, BLMs are not. BLMs are limited by enmity however. If a BLM can ride the enmity train without crippling it's casting, it can indeed get ahead of a PUP. But very few BLMs have those skills. Mana Wall and Enmity Douse are crutches designed to close the gap with PUP, not steam ahead.
    (1)

  7. #37
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,929
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Phew, at least someone here gets it. It's not an end-all replacement, but it can help in a pinch. That's all there is to it.
    (0)

  8. #38
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    you guys srsly think that being able to cast 1 nuke about every min (much less than that because you need 3 ice maneuvers loloverload even with good burden its hard to keep 3 of the same maneuvers up and one atachment wipes them every nuke lmao) that beats a blm nuke that you are even close to a blm? sure you get the same spell and you can cast a good nuke or too but not even close to the amount that you need to keep up with a blm that is even watching hate inside abyssea. does your auto ever cast anything but blizzard V? if it isnt riding both V and IV timers (in pup case it would be fire V timer) than the extra 4~K dmg between nukes is what seals the deal.

    if you think there really is something that a blm cant go full out on when the DDs are doing the same (my group runs with 4 empyreans) you are nuts i can pop out as many stratigems as i want and nuke about 5 times in the time it takes you guys to wait for cast delay or even more times if your waiting for deactivate. hate is moot becase once it is caped for your auto it will go for the master now and blm can just enmity douse and keep at it nothing last long enough to need more than 1 enmity douse.

    if your just going to argue that when you ride overload with ice maneuvers you can drop 1 nuke that beats a blms that your all the sudden better your retarded.
    (0)

  9. #39
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,929
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    loloverload
    easily avoided with the multitude of overload rate reduction gear available. I have no trouble putting up 3 ice on every nuke. the overload preventing water attachment makes it that much easier.

    There is absolutely no excuse for overloading on anything at all anymore.
    (0)

  10. #40
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Alhanelem View Post
    easily avoided with the multitude of overload rate reduction gear available. I have no trouble putting up 3 ice on every nuke. the overload preventing water attachment makes it that much easier.

    There is absolutely no excuse for overloading on anything at all anymore.
    yeah i give up .. really you dont even overload now....... what cant pup do than omg!!! errbudy should level it because the AI is perfect we dont need asuran and we are the best nukers evarrr!

    you should stop spouting *** if you can toss out the no overload numbers for burden that makes it so you can keep up 2 ice ill belive you but atm even good burden is 15 and all the overload gear (excluding mythic h2h) raises overload threshold by 15. meaning maybe 1 maneuver over what you used to be able to do

    you lose 1 burden ever 3 sec meaning to lose what it takes to put up 3 in a row would put you at 2:25ish min of downtime to fully reset burden sure you can ride it for a little while but you WILL overload its mathematically imposable to keep 3 ice up and not overload
    also id love to see your burden set putting your int above your pets lol huge waste of space
    (0)
    Last edited by Melodicya; 06-08-2011 at 12:41 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast