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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1

    Abyssea VNMs - Please adjust upgrade rate or spawns.

    I'm not sure if it's been a problem for other people, but there are times where I would go 0/7+ on trying to upgrade my abyssites for VNMs. Would it be too much trouble to allow for the red weakness triggers to work on abyssea VNMs for those who want to upgrade to a higher tier? Or another suggestion, possibly allow more than 1 T2 or T3 to spawn like they did with the other NMs (Briareus, Sobek etc)? Anyone else have any thoughts about this? I hope there is a fix for this sometime soon.
    (1)

  2. #2
    Player Drhatchet's Avatar
    Join Date
    Mar 2011
    Posts
    38
    Character
    Mskala
    World
    Fenrir
    Main Class
    PUP Lv 99
    More T2 or T3 pops at a time would be nice, but really its faster to kill Sobeks for cards of ballance than the vnm the way it is now.
    (2)

  3. #3
    Player Anewie's Avatar
    Join Date
    Mar 2011
    Posts
    222
    Character
    Pigmoa
    World
    Asura
    Main Class
    WAR Lv 1
    As someone who did Ochain, I completely support this.

    1 T2/3 a zone is silly when you have 4-7 T1s each zone. Fast repops too.
    (1)

  4. #4
    Player Dracaunt's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    6
    Character
    Dracaunt
    World
    Fenrir
    Main Class
    BLU Lv 95
    It's ridiculous for any job that has to get the items that drop x3 off VNMs. Other NMs now have triple spawn points, and are (generally, not all though) easier to get pops for. Camping t2 VNMs is like Guku but without the near 100% chance of a KI (if you proc red !!).

    I was really disappointed to not see a fix for this in the June 6 update notes.
    (1)