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  1. #1
    Player Meyi's Avatar
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    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99

    Your idea of a challenge.

    One of the biggest complaints about Abyssea is that it lacks "challenge". Yet the rebuttal is often that old content wasn't a "challenge" either and that people overcomplicated it.

    Since so many people want the game to be more challenging, what would you like to see implemented?

    Personally I love mental strategies.
    (0)
    Quote Originally Posted by Greatguardian View Post
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  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    24
    something where one person screws up their roll = wipe
    i have yet to see this level of craftsmanship from se
    (0)

  3. #3
    Player Raksha's Avatar
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    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Jailer of Love is a fun fight. Not as 'challenging' as it was at 75 but I like it.
    (0)

  4. #4
    Player Gadanae's Avatar
    Join Date
    Mar 2011
    Posts
    97
    Character
    Gadanae
    World
    Siren
    Main Class
    BLU Lv 99
    The new HQ Dynamis Bosses are quite the challenge still. Also, let's not forget voidwatch. Good gear to be had doing either and it's still brand new = challenging.
    (1)

  5. #5
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    heroic raiding in wow: cataclysm
    (3)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  6. #6
    Player Duelle's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by scaevola View Post
    heroic raiding in wow: cataclysm
    I'll see your heroic Cataclysm and raise you Firefighter. >.>;
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  7. #7
    Player Runespider's Avatar
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    Mar 2011
    Posts
    1,361
    I think the only challenge I've had in FFXI was Salvage really.

    Probably one of the best events they ever added.
    (0)

  8. #8
    Player Meyi's Avatar
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    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Quote Originally Posted by Runespider View Post
    I think the only challenge I've had in FFXI was Salvage really.

    Probably one of the best events they ever added.
    I agree that Salvage was a bit of a challenge. I didn't like being the only one without any gear though, haha.

    Mmm, I think the game could be made harder without subtracting everything and having us unlock it. And I think the game could be harder even while keeping cruor buffs and atmas. I kind of like Nyzul Isle's floor system where every floor had a unique objective and we wouldn't know the objective until we got there. The objectives themselves weren't very enjoyable, but the concept was neat.
    (2)
    Quote Originally Posted by Greatguardian View Post
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  9. #9
    Player noodles355's Avatar
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    Mar 2011
    Posts
    883
    Quote Originally Posted by Meyi View Post
    I agree that Salvage was a bit of a challenge. I didn't like being the only one without any gear though, haha.
    Was? It still can be if you want. Last salvage I cleared SSR including Long-Armed Chariot duo Sam/War and Thf/Nin. That was a good challenge.
    (0)

  10. #10
    Player Arlan's Avatar
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    May 2011
    Posts
    231
    Quote Originally Posted by noodles355 View Post
    Was? It still can be if you want. Last salvage I cleared SSR including Long-Armed Chariot duo Sam/War and Thf/Nin. That was a good challenge.
    Check out my idea above your post >.>.. plz I want to know what others think including yourself. I put time and imaginations coming up with it lol
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

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